Hi Nomadd,
Only people able to heal with the default ArmA "heal" action in the menu can revive.
The [R3F] Revive use this action to work and be lightweight.
Cheers.
Hi Nomadd,
Only people able to heal with the default ArmA "heal" action in the menu can revive.
The [R3F] Revive use this action to work and be lightweight.
Cheers.
[R3F] Projet Félin : French weapons in high-quality
[R3F] Realism : Realism in managing tiredness and weight
[R3F] Debug : Testing and debugging tools
[R3F] A.C.V. : Live Virtual Studio Creations
[R3F] Artillery and Logistic : Manual artillery and advanced logistic
[R3F] Revive : A lightweight and efficient revive
[R3F] Launcher : Auto-detects addons, many launch options
@madbull
Thanks for the fast reply. I figured it was something like that but thought I would ask.
Nomadd
Does the [R3F] Revive have only one respawn position ?
because I can't set up two respawns (one mobile and one in a camp) ?
@Nomadd :
As I said several times in the thread :
Only medic can revive. The [R3F] Revive uses the default "heal" action of the medic to be lightweight.
The only way to give the ability to heal to a new unit is to create a tiny addon which consists of a config.cpp.
@panda123 :
You can use multiple respawn. As it said in the manual, use the "respawn_west1", "respawn_west2", ... system to define several position which are randomly choosed.
Last edited by madbull; May 20 2010 at 07:45.
thanks for your answer
effectivement I've seen in the manuel "respawn_west1", "respawn_west2", etc so I've created "respawn_west1" but didn't work. Did I forget somthing to write in the description file ?or in the initRespawn = "BASE";
RespawnDelay = 60;
RespawnDialog = 0;
#include "R3F_revive\dlg_attente_reanimation.h"
DisabledAI = true;
R3F_REV_CFG_nb_reanimations = 10;
R3F_REV_CFG_autoriser_reapparaitre_camp = true;
R3F_REV_CFG_autoriser_camera = true;
R3F_REV_CFG_afficher_marqueur = true;
I will try to find a solution this afternoon.// The "respawn_west" marker follows the "mobile_respawn" vehicle
[] spawn
{
while {alive mobile_respawn} do
{
"respawn_west" setMarkerPosLocal (getPos mobile_respawn);
sleep 3;
};
};
execVM "R3F_revive\revive_init.sqf";
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The variables named "R3F_REV_CFG_xxx" must be in the "config.sqf", not in the "description.ext".
Be sure to set your mobile respawn's name to mobile_respawn
yes indeed my bad
I have two respawn respawn_west for mobile_respawn and respawn_west1
I always respawn at respawn_west1
Try to rename "respawn_west" to "respawn_west2".
not working still respawn at respawn_west1 marker
but if I get off respawn_west1 I respawn at the respawn mobile
Last edited by panda123; May 20 2010 at 18:34.
tried again with different names respawn_west, respawn_west1,respawn_west2,respawn_west3,
still not working
so if you have an example upload it this would be nice![]()