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Thread: [R3F] Revive : A lightweight and efficient revive

  1. #31
    Only medic can revive? Can i assign other units?

    Will be mobile respawn supported in future?
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  2. #32
    Staff Sergeant madbull's Avatar
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    Author of the Thread
    Only medic can revive?
    Yes.
    Can i assign other units?
    No. Realism and lightweightness needs.
    Will be mobile respawn supported in future?
    That could be a feature in a next version. But you can already do it yourself easily. As the respawn marker is the respawn position, you just have to synchronize the marker position to the respawn vehicle position. You can script (or find) a temporized loop doing that.

  3. #33
    @ Dead kenedy

    precision : as you can set in the revive config to respawn at base (witch is on "respawn_west" marker if blufor)

    you decide a mobile respawn on a vehicle named "mobile" for ex using in a .sqf script :

    while {alive mobile} do
    {
    "respawn_west" setMarkerPosLocal (getPos mobile);
    sleep 3;
    };

  4. #34
    Thank you, i know ) Idea is to make two resps - one on the base and one mobile, just like in some warfare. AFAIK if just simply create two respawn markers - they will be selected randomly.

    But i think, you are right, this is realy not a task for Revive script. Revive script must revive player, but no respawn )

  5. #35
    But i think, you are right, this is realy not a task for Revive script. Revive script must revive player, but no respawn )
    this is the point !!

    in our missions we often just live revive without respawn at all : if everyone is dead : mission faled !

    so you must be aware of loosing the medics if fight is still on.

  6. #36
    Staff Sergeant madbull's Avatar
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    New version release :

    v1.2
    - Fix the altitude of the player when he becomes unconscious in a building, on a roof, a bridge, ...
    - The installation manual has been enhanced
    The [R3F] Revive is still lightweight as it is our main goal.

    Download link in the first message.

  7. #37
    Master Gunnery Sergeant Imutep's Avatar
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    Thx for the new version!
    Put it on our scripts section at Assault Mission Studio.

    [R3F] Revive Script [1.2] by madbull

    Assault Mission Studio - German Mission Editing && Scripting Website

  8. #38
    dont worry about galzohar he criticizes everything but offers nothing.



    i wanted to know whether this works with a High Commander / Subordinate setup.

    i want a Squad Leader and 3 units as Alpha, followed by Bravo and Charlie with 4man teams set as subordinate teams.

    anyone know if this works b4 i start testing it?

    thanx in advance.

    Lighty

  9. #39
    Staff Sergeant madbull's Avatar
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    Sorry for my late answer Lightspeed. I missed your message.

    Yes you can use this kind of configuration.
    Any medic can revive any friendly player regardless the hierarchy.

  10. #40
    Anyway to assign other classes the ability to revive than just the medic? I usually make small missions (6-8 ppl) and would be nice for everyone to be able to revive. I know this is not the most realistic thing, but it would be nice to be able to do this.


    Nomadd

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