Only medic can revive? Can i assign other units?
Will be mobile respawn supported in future?
Only medic can revive? Can i assign other units?
Will be mobile respawn supported in future?
\"First to go, last to know... We will defend to the death our right to be missionformed\" © \"The Shorttimers\"
Yes.Only medic can revive?
No. Realism and lightweightness needs.Can i assign other units?
That could be a feature in a next version. But you can already do it yourself easily. As the respawn marker is the respawn position, you just have to synchronize the marker position to the respawn vehicle position. You can script (or find) a temporized loop doing that.Will be mobile respawn supported in future?
Last edited by madbull; Jan 24 2010 at 14:07.
[R3F] Projet Félin : French weapons in high-quality
[R3F] Realism : Realism in managing tiredness and weight
[R3F] Debug : Testing and debugging tools
[R3F] A.C.V. : Live Virtual Studio Creations
[R3F] Artillery and Logistic : Manual artillery and advanced logistic
[R3F] Revive : A lightweight and efficient revive
[R3F] Launcher : Auto-detects addons, many launch options
@ Dead kenedy
precision : as you can set in the revive config to respawn at base (witch is on "respawn_west" marker if blufor)
you decide a mobile respawn on a vehicle named "mobile" for ex using in a .sqf script :
while {alive mobile} do
{
"respawn_west" setMarkerPosLocal (getPos mobile);
sleep 3;
};
Thank you, i know) Idea is to make two resps - one on the base and one mobile, just like in some warfare. AFAIK if just simply create two respawn markers - they will be selected randomly.
But i think, you are right, this is realy not a task for Revive script. Revive script must revive player, but no respawn)
this is the point !!But i think, you are right, this is realy not a task for Revive script. Revive script must revive player, but no respawn )
in our missions we often just live revive without respawn at all : if everyone is dead : mission faled !
so you must be aware of loosing the medics if fight is still on.
New version release :
v1.2
The [R3F] Revive is still lightweight as it is our main goal.- Fix the altitude of the player when he becomes unconscious in a building, on a roof, a bridge, ...
- The installation manual has been enhanced
Download link in the first message.
dont worry about galzohar he criticizes everything but offers nothing.
i wanted to know whether this works with a High Commander / Subordinate setup.
i want a Squad Leader and 3 units as Alpha, followed by Bravo and Charlie with 4man teams set as subordinate teams.
anyone know if this works b4 i start testing it?
thanx in advance.
Lighty
Sorry for my late answer Lightspeed. I missed your message.
Yes you can use this kind of configuration.
Any medic can revive any friendly player regardless the hierarchy.
Anyway to assign other classes the ability to revive than just the medic? I usually make small missions (6-8 ppl) and would be nice for everyone to be able to revive. I know this is not the most realistic thing, but it would be nice to be able to do this.
Nomadd