Page 1 of 11 12345 ... LastLast
Results 1 to 10 of 105

  Click here to go to the first Developer post in this thread.  

Thread: ArmA2 1.05 Impressions - ALL Impressions/Videos/Screenies Here

  1.   Click here to go to the next Developer post in this thread.   #1

  2. #2
    "Grass now provides concealment also in distance" <- finally

    lets hope most servers start to force the grass on .. i havnt noticed any difference in performance with grass on or off, it just gets a billion times uglier with no grass .. and looks dated like some 1999 3dfx-game without grass .. and makes me depressed to run around in a counterstrike environment .. maybe .. uhm ..the later part belonged to another thread

  3. #3
    Okay, first impressions:

    My test system at work had errors updating, the game system at home not.

    Everything seems to work fine, I do get the impression that I have a slight new "micro lag" when moving around fast.

    AI engagement ranges are trough the roof compared with 1.04, seems as good as the Zeus AI mod. Warfare mode has been improved (as in the beta). What hasn't been improved on is that T-90s still get brewed up with about 120 .50cal hits (slightly more than a single magazine). This is a SERIOUS problem since it renders OPFOR tanks about as dangerous as two or three M2-Hummers.

    The Apache is an absolute beauty. The view distance improvements (same as beta) are nice.

    All in all, no big surprises for those who played the betas, but a solid update with some sweet extra content. Still no magic "performance bullet" though, FPS killer trees still present, and the T-90 bug was known to the developers, should have been fixed by the "Minimalhit" value but isn't.

  4. #4
    i get this message come up on screen, cant load, because it saids invalid crewmen ?

  5. #5
    Gunnery Sergeant
    Join Date
    Jan 18 2002
    Location
    South Africa
    Posts
    463
    "new Suppressive fire command"

    In one of the beta patches they mentioned the command was removed because it "did nothing", has a working version of the command returned? Don't have the game with me right now so can't try it.

    edit: perhaps I should post less impulsively. Already a thread dedicated to it: http://forums.bistudio.com/showthread.php?t=92248

    Looking pretty good so far and seeing mostly positive feedback regarding BI's support in comments sections..
    Last edited by dmitri; Dec 22 2009 at 20:02.

  6. #6

    Cool



    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  7. #7
    Suppresive command...well I can not get it work. It looks like it is functional, but in fact, it does nothing for me. One thing is clear, it doesn't work in that way you point somewhere for suppresive fire. Units don't fire a single bullet.

    Can anyone please explain how it is supposed to work? Thanks.

    btw Apache is beautiful.

  8. #8
    I can't get the suppress command to work either.

    On a different note, does anyone know if the "CDF_Soldier_AKM" and "CDF_Soldier_AKS" classes were deliberately removed from 1.05? They are no longer in the editor and you get a warning if you try playing a mission that used to have these units in it.

  9. #9
    I really liked the minicampaign.
    -Goeth
    FDF mod team member

  10. #10
    New: Enabled clan-sign on vehicles

    İs this an new feature other than clan/squad logo ?
    my native language is not English, so forgive me if I make some mistakes. ArmA Turkish Community

Page 1 of 11 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •