Hello all,
Gah, sorry, but the idea I had above is a no-go. Unfortunately the "animState" command does NOT return animations happening solely in the "upper body" (e.g. the reloading), unlike in ArmA. This is probably an (unintended?) consequence of the fact that we can now reload while on the move. Anyway, I guess I'll have to figure out an alternative way to deal with multiple muzzles - maybe just turn it off entirely if the weapon has more than one muzzle...or something. Sigh.
@Wire & Legislator: If some Czech/British people want to get together to make a voice pack, be sure to let me know and I'll help them as much as I can. I'm neither Czech nor British, so I can't really do it myself. There're good instructions on the BIKI page how to do your own pack anyway, so they don't really even need me
Sorry for this bug. Ugh. I'll see about a fix.
Regards,
Wolfrug
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I've been pulling my hair for ages over it, but I just can't figure out a resource non-intensive way of fixing the damned reloading bug. 
