thanks for the fix, wolfrug!
system specs:
Spoiler:
Great addon Wolfrug!
One problem though: setting a new value for the variable RUG_CycleTime in the init.sqf doesn't seem to have effect. I even tried RUG_CycleTime = 0.001; but the units won't become any more talkative. Am I missing something?
Oh, where did I say the variable name is RUG_Cycletime? That's a typo, in that case, and I should fix it: the real variable name is RUG_DSAI_Cycletime, and it's used directly in every script so there shouldn't be any room for error. If it still doesn't work, try waiting for ~1 sec for the scripts to initialize, and then set it (since you can change it at any time).
Also note it's not an absolute value in seconds, but varies between behaviour modes and such
Glad you like it!
Regards,
Wolfrug
Yes, it's RUG_DSAI_Terminaldistance. This at least is correct on the BIKI page, but apparently it's snuck into the 'offline' readme. Oh well. Manual errata, I suppose
And you can also change the terminal distance at any point, so feel free to try it.
Regards,
Wolfrug
I know I'm late to the party, but I will check this out.
Thanks for the addon![]()
I just test this out, I had my guys on "stealth" mode and they keep talking, they say things like "this sucks man", "yes sir" (I Never gave him and order), and other random things that makes no sense.
On the other hand the combat chatter is awesome!!, This addon shines when you engage the enemy (Or when you're being engaged by the enemy), Combat chatter is dead-on.
You just need to make them talk a little less when not in Combat.
Again, Thanks for the Mod.
Regarding stealth: when a human is commanding, behaviour modes don't work quite the same way. I'm conscious this might be an oversight, but try to create an AI-controlled squad and give them a waypoint using "stealth", and then see if they still talk. If so, that's...a little weirdAlthough I believe they do have one or two things to say.
Oh wellGlad you like it!
Regards,
Wolfrug
LOLor they say things like "cmon out asshole", "I should have joined the airforce"they say things like "this sucks man", "yes sir"
Just like in Arma. I always wondered how did you make the Ai say stuff in terms of situations,
I mean they are really spot on when they say stuff in situations where
you would say something in the area of what they do say?
In some situations when you are trying to be quiet, lol they would be
like "ssh" "stay down" or "spread out" in a wisper voice, situation presents it.
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