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Thread: Dynamic Sound AI - RUG DSAI officially converted for Arma 2!

  1. #51
    Quote Originally Posted by Hunter123 View Post
    is it somehow possible to use only the combat related sounds? Some of the others break immersion in stealth missions. thx in advance
    When your soldiers are in "stealth" mode, they will be pretty quiet (almost no sounds at all): not surprising that they're a bit louder when in danger mode, hmm (e.g., they're being shot at, or shooting at enemies)?

    Regards,
    Wolfrug

  2. #52
    thanks for the fix, wolfrug!
    system specs:
    Spoiler:

  3. #53
    Great addon Wolfrug!

    One problem though: setting a new value for the variable RUG_CycleTime in the init.sqf doesn't seem to have effect. I even tried RUG_CycleTime = 0.001; but the units won't become any more talkative. Am I missing something?

    Single Scenario SP/MP Dynamic Campaign for Arma 2: Combined Operations

  4. #54
    Oh, where did I say the variable name is RUG_Cycletime? That's a typo, in that case, and I should fix it: the real variable name is RUG_DSAI_Cycletime, and it's used directly in every script so there shouldn't be any room for error. If it still doesn't work, try waiting for ~1 sec for the scripts to initialize, and then set it (since you can change it at any time).

    Also note it's not an absolute value in seconds, but varies between behaviour modes and such

    Glad you like it!

    Regards,
    Wolfrug

  5. #55
    Quote Originally Posted by Wolfrug View Post
    Oh, where did I say the variable name is RUG_Cycletime? That's a typo, in that case, and I should fix it: the real variable name is RUG_DSAI_Cycletime, and it's used directly in every script so there shouldn't be any room for error. If it still doesn't work, try waiting for ~1 sec for the scripts to initialize, and then set it (since you can change it at any time).

    Also note it's not an absolute value in seconds, but varies between behaviour modes and such

    Glad you like it!

    Regards,
    Wolfrug
    Ok that did the trick. Thanks.

    It said "RUG_CycleTime" in the readme of the addon, downloaded it from Filefront. There's also another variable called "RUG_TerminalDistance" in the readme, should this also be "RUG_DSAI_TerminalDistance" maybe? Haven't tried it yet.

  6. #56
    Yes, it's RUG_DSAI_Terminaldistance. This at least is correct on the BIKI page, but apparently it's snuck into the 'offline' readme. Oh well. Manual errata, I suppose

    And you can also change the terminal distance at any point, so feel free to try it.

    Regards,
    Wolfrug

  7. #57
    I know I'm late to the party, but I will check this out.

    Thanks for the addon

  8. #58
    Quote Originally Posted by Wolfrug View Post
    When your soldiers are in "stealth" mode, they will be pretty quiet (almost no sounds at all): not surprising that they're a bit louder when in danger mode, hmm (e.g., they're being shot at, or shooting at enemies)?

    Regards,
    Wolfrug
    I just test this out, I had my guys on "stealth" mode and they keep talking, they say things like "this sucks man", "yes sir" (I Never gave him and order), and other random things that makes no sense.

    On the other hand the combat chatter is awesome!!, This addon shines when you engage the enemy (Or when you're being engaged by the enemy), Combat chatter is dead-on.

    You just need to make them talk a little less when not in Combat.

    Again, Thanks for the Mod.

  9. #59
    Regarding stealth: when a human is commanding, behaviour modes don't work quite the same way. I'm conscious this might be an oversight, but try to create an AI-controlled squad and give them a waypoint using "stealth", and then see if they still talk. If so, that's...a little weird Although I believe they do have one or two things to say.

    Oh well Glad you like it!

    Regards,
    Wolfrug

  10. #60
    LOL
    they say things like "this sucks man", "yes sir"
    or they say things like "cmon out asshole", "I should have joined the airforce"

    Just like in Arma. I always wondered how did you make the Ai say stuff in terms of situations,
    I mean they are really spot on when they say stuff in situations where
    you would say something in the area of what they do say?

    In some situations when you are trying to be quiet, lol they would be
    like "ssh" "stay down" or "spread out" in a wisper voice, situation presents it.

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