View Poll Results: What do you think?

Voters
161. This poll is closed
  • Awesome, I really, really want this!

    115 71.43%
  • Would be cool, but I don't really care.

    11 6.83%
  • No, I don't like it that much.

    7 4.35%
  • You're an idiot.

    28 17.39%
Page 2 of 36 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 355

  Click here to go to the first Developer post in this thread.  

Thread: Bohemia Interactive's future ARMA 3!

  1.   Click here to go to the next Developer post in this thread.   #11
    no need to rely just on Havok

    better to utilize P.A.L. (Physics Abstraction Layer) while use as base physical engine e.g. Bullet Physics Library

    this way You get easy access to cost effective (no license fees) OpenCL accelerated physics

    You can also then interact Bullet with e.g. DMM and accelerate both via OpenCL

    while Euphoria is nice
    yet any proper realtime (semi/full)procedural animation blending would be enough ...
    also there are similar middlewares around with better price tag ...
    e.g. Locomotion for walking

    the LUA part raise the question is if it's worth it
    or why not look for something what may challenge LUA, one of candidates may be AngelScript
    some may fight for good old Python

    in the end just evolve SQF + allow direct C++ API linking to the application (hint VBS2Fusion)

    C++ code build with Intel TBB/IPP/etc or Parallel Studio
    combined with DX11 to squeeze max of todays PC platforms

    the above is just example that You should always consider other ways

  2. #12
    Staff Sergeant
    Join Date
    May 3 2009
    Location
    Denmark
    Posts
    375
    Author of the Thread
    Quote Originally Posted by Dwarden View Post
    while Euphoria is nice
    yet any proper realtime (semi/full)procedural animation blending would be enough ...
    also there are similar middlewares around with better price tag ...
    e.g. Locomotion for walking
    Except that Euphoria can be 100% physics. Euphoria is able to make soldiers stumble with physics while still being able to fire, etc.


    Quote Originally Posted by Dwarden View Post
    the LUA part raise the question is if it's worth it
    or why not look for something what may challenge LUA, one of candidates may be AngelScript
    some may fight for good old Python

    in the end just evolve SQF + allow direct C++ API linking to the application (hint VBS2Fusion)

    C++ code build with Intel TBB/IPP/etc or Parallel Studio
    combined with DX11 to squeeze max of todays PC platforms
    I'd rather have Lua than any C++ like scripting language. Lua is fast, flexible, easy to learn, and very forgiving. No need to define variable types. You can put anything in them. Even functions.

    You can even rename native libraries, lol.
    io.write(string.lower("LOL\n")) --Gives result "lol"

    local bla = string;
    string = nil

    io.write(bla.lower("LOL\n")) --Gives result "lol"
    io.write(string.lower("LOL\n")) --No longer exists
    Aaah... And it worked first try xD http://www.lua.org/cgi-bin/demo


    It's really a nice language to work with.
    Last edited by MulleDK19; Dec 21 2009 at 03:31.

  3. #13
    they could really use speed tree.

  4. #14
    Sergeant zombo's Avatar
    Join Date
    Dec 9 2009
    Location
    somewhere in Argentina
    Posts
    118
    A melee attack , A more inteligent IA , NO MORE BUGS , NOT MORE USSR ,RUSSIA . I would like to see England , China ,Irak, Iran,Germany , maybe USA but with new vehicles like f16 or f18 new weapons etc . a real country, a real city, No more repeated vehicles like T-72 or BMP2 or 1 they are in the game since OFP1 , MORE NEW ONES LIKE T95, more realistic air fly, more ships submarines, more realistic weapon sounds and scary,the ak47 and ak 107 in arma 2 sounds like toy guns for me ,more betters graphics a conboy waypoint and no more robotic voices and so on ...

    sorry for my bad English
    Last edited by zombo; Dec 21 2009 at 06:38.

  5. #15
    Quote Originally Posted by MulleDK19 View Post
    - Everything would be so much easier using Lua.
    Why exactly? I think BIS did a good job with SQF/SQS. If anything needs to improve it's the client-to-client(server) communication.

  6. #16
    ArmA3 is Carrier Command:Gaeia Mission, apparently

    I suggest you take a look at the dedicated forum a bit lower in these forums
    Whisper / Kalbuth / MrK
    ex-OFrP member.
    OFCRA lurker : OFCRA www
    Planetside 2 / Tribes Ascend, member of Formido Clan

  7. #17
    Programming away in Ruby these past months, I surely can agree to wanting an Object-Orientated programming language, with nicer typing and more flexibility
    SQF gets the thing done, but the above would seriously increase productivity, and creativity, as it will be easier to get things done, and more fun
    Last edited by Sickboy; Dec 21 2009 at 09:35.
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  8. #18
    Major DM's Avatar
    Join Date
    Aug 6 2002
    Location
    Somewhere in the world
    Posts
    7,637
    Quote Originally Posted by zachanscom View Post
    they could really use speed tree.
    :facepalm:

  9. #19
    Staff Sergeant
    Join Date
    May 3 2009
    Location
    Denmark
    Posts
    375
    Author of the Thread
    Quote Originally Posted by zombo View Post
    A melee attack , A more inteligent IA , NO MORE BUGS , NOT MORE USSR ,RUSSIA . I would like to see England , China ,Irak, Iran,Germany , maybe USA but with new vehicles like f16 or f18 new weapons etc . a real country, a real city, No more repeated vehicles like T-72 or BMP2 or 1 they are in the game since OFP1 , MORE NEW ONES LIKE T95, more realistic air fly, more ships submarines
    WTF? I don't wanna miss the T-72 or BMP2, or any other vehicle.

    Quote Originally Posted by zombo View Post
    more realistic weapon sounds and scary,the ak47 and ak 107 in arma 2 sounds like toy guns for me
    Uhm... You play too much CoD. The sounds in ARMA 2 sounds exactly like real-life.

    Quote Originally Posted by zombo View Post
    more betters graphics
    WTF... ARMA 2 has some of the best graphics. Buy nVidia.

    Quote Originally Posted by Deadfast View Post
    Why exactly? I think BIS did a good job with SQF/SQS. If anything needs to improve it's the client-to-client(server) communication.
    SQF/SQS is really crap. It's fucking annoying. I'd rather work with machine language than SQS/SQF (And I do).

  10. #20
    Second Lieutenant
    Join Date
    Jun 3 2003
    Location
    Hong Kong
    Posts
    4,569
    Quote Originally Posted by MulleDK19 View Post
    SQF/SQS is really crap. It's fucking annoying. I'd rather work with machine language than SQS/SQF (And I do).
    But others dont.


    The simple fact is, I dont think there would be any change on this matter unless BI start everything from the begining, which I dont think BI will think of giving the time they have been using them, nor is it worth the time and money to do such thing, unless BI somehow wanted to use 3rd party engine which AFAIK notthing on the market can match what RV is doing in terms of scale
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
    -Christ Costa - Art of the Art of the Tactical Carbine 1

Page 2 of 36 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •