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Thread: New conversation system how-to

  1. #21
    Great! Thanks Jezuro. I didn't make any voiceacting yet so i just estimate the needed time and have to use sleep.

  2. #22
    Quote Originally Posted by Jezuro View Post
    Example mission
    And finally, here it is. The example mission contains everything that has been explained here and shows you mainly how to manage the files. It contains voice samples from the Harvest Red campaign, please don't be surprised that the conversation is a bit out of context
    Get it here: http://www.filefront.com/15184105/convsExample.utes.zip
    File is Unavailable.
    Please, give worker an example.

  3. #23
    Master Gunnery Sergeant Wiggum's Avatar
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    Jun 17 2009
    Location
    Germany
    Posts
    1,138

    Question

    I tried to get it work on a simple test mission without sound files.

    I have a soldier s1 and put in his init:
    s1 kbAddTopic ["talk", talk.bikb]

    talk.bikb:
    Code:
    class Sentences
    {
    
    	class example_01
    	{
    		text = "Hello Bret.";
    		speech[] = {""};
    		class Arguments {};
    		
    	};
    
    	class example_02
    	{
    		text = "Oh, hello Jemaine.";
    		speech[] = {""};
    		class Arguments {};
    		
    	}
    };
    class Arguments{};
    class Special{};
    startWithVocal[] = {hour};
    startWithConsonant[] = {europe, university}
    But it dont works, ArmA2 just crash. Can someone help ?

  4. #24
    I would try to add ";" in the end of line "startWithConsonant[] = {europe, university}", just in case of mistake in the example.
    Last edited by Mocking-bird; Mar 17 2010 at 08:56.

  5.   Click here to go to the next Developer post in this thread.   #25
    BI Developer Jezuro's Avatar
    Join Date
    Nov 8 2002
    Location
    Czech Republic
    Posts
    175
    Author of the Thread
    Wiggum, try removing the empty quotes from speech[] = {""};

    BTW I re-uploaded the example mission to hotfile, good ol' filefront deleted it some time ago (thanks Mocking-bird for letting me know).
    Last edited by W0lle; Apr 15 2011 at 16:49. Reason: Link to example mission updated
    The game, Mrs. Hudson, is ON!

  6. #26
    thanks for reuploadind the mission.

  7. #27
    Quick question-
    I've got the basic conversation working now, where you can select a single answer which will then close the conversation.

    Is there a simple way to have the conversation menu open again once you've received the reply, with the conversation options you had previously, but minus the ones you've selected already?

    I haven't had much luck using "if" cases within the switch-case-do (i.e. "If I've already asked this, don't show it as an option.").

    Thanks
    Harlow | 16 Air Assault Brigade MilSim Group

  8. #28
    After messing about with it some more, I've gotten the "if not" statements working.
    So my conversation tree looks like this now:

    Spoiler:

  9. #29
    Hi all. Could I ask someone to explain me how exactly these conversations work. I don't need anything fancy like choosing your answers yet.I need to keep it simple so that the conversation goes on by itself. I tried creating talk.bikb but how do you actually make it work? Ive tried without success. Is there just a trigger where I need to type execute talk.bikb or something?
    I really don't get it, maximum I got was made Arma2 crash like 5 times in a row because it didn't like how I wrote the bibk. file, would be really good if it didn't crash but just showed me the error without exiting the whole game it gets too frustrating now.
    The example mission didn't help at all. It just got me confused even more.
    Could someone post how to make it simple, like in an intro a camera fly's in a trigger and the text starts going (I plan adding voices later when I actually learn how to make even the simplest conversations) or if player enters the zone and starts talking with other people? Thanks for your patience.
    Last edited by ediko911; Apr 6 2010 at 20:09. Reason: Grammar

  10. #30
    It seems the link for the demo missions is down again. It would be very nice if someone could re-upload it. thanks

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