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Thread: [ADO] Quesh-Kibrul v1.0

  1. #51
    Thanks a lot too for this cool deserted cqb-area

  2. #52
    Master Sergeant sxp2high's Avatar
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    Jul 16 2009
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    Big thanks for that great work!

    I created a Desert Chinook Texture just because of this island!

  3. #53
    Staff Sergeant
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    Thanks all for your comments

    But i don't know if i'll do another one.... perhaps ^^
    Plus tu pédale moins vite, moins tu avance plus doucement.....

    Quesh-kibrul island topic

  4. #54
    Floosy, a question, make you a title menü Intro for the great Island ?

  5. #55
    Staff Sergeant
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    Have problems to do this, but don't think we need to do an update only for this. I have to release the map for the community because of presure ^^



    Quote Originally Posted by Christian.1987 View Post
    Floosy, a question, make you a title menü Intro for the great Island ?

  6. #56
    This map is really awesome, im lovin it. If anyone is interested try adding sand wind from the Nim weather mod and the Namalsk Default module. Be sure to check out the higher quality link under the picture.

    Results

    Hi Res:http://img709.imageshack.us/img709/4...1503180373.jpg

  7. #57
    Chief Warrant Officer Daniel's Avatar
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    Absolutely WYZe1, so many missions to be made.
    Nice dusky atmosphere you've captured here.
    "RIVET-COUNTER" ALARM [SCANNING]
    VOLCBAT
    Future Hamok Pilot

  8. #58
    Gunnery Sergeant BigMorgan's Avatar
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    Sep 10 2009
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    Beautiful island, great work. In fact it may be too beautiful, leaves me wishing it was bigger!

  9. #59
    bof can do better, to see her you start you in creating island ... tcha tcha tcha

  10. #60
    Thanks for the map floosy! Great island that's fun to play on. However, is anyone else having trouble with fastrope scripts on this island? Both ADuke's choppers and vanilla choppers with norrin's script don't seem to work. I have them working fine on BIS maps and Everon. When I try them on this map the chopper will throw out the rope, but it will get stuck about halfway down. It then keeps creating infinite instances of the rope. Really weird. Not sure what might cause that. Here's a pic:


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