Page 1 of 15 1234511 ... LastLast
Results 1 to 10 of 148

  Click here to go to the first Developer post in this thread.  

Thread: [ADO] Quesh-Kibrul v1.0

  1. #1

    [ADO] Quesh-Kibrul v1.0

    Quote Originally Posted by floosy View Post
    Hi all,

    I'm working on a desert island for the ADO french Team.

    Some pics:



    http://.../1256666443.jpg

    http://.../1256666311.jpg

    http://.../1256666599.jpg

    http://.../1256666675.jpg

    For more informations go too our forum: ADO Forum

    Hi all,

    I said few hours so it's time to download now......

    New video



    Information on our forum: ADO Clan

    DL link: www.armedassault.info

    Thanks to the ADO clan and the BIS community
    Last edited by floosy; Dec 15 2009 at 00:18.
    Plus tu pédale moins vite, moins tu avance plus doucement.....

    Quesh-kibrul island topic

  2. #2
    Thanks Floosy, this calls for a celebration lets make it a sniper party
    I understood somewhere in the forum this map is 5.1x 5.1 KM ?
    Where did you get the name from? It sound so vermilliar

  3. #3
    Staff Sergeant
    Join Date
    Apr 20 2007
    Location
    france
    Posts
    202
    Author of the Thread
    Quote Originally Posted by larsiano View Post
    Thanks Floosy, this calls for a celebration lets make it a sniper party
    I understood somewhere in the forum this map is 5.1x 5.1 KM ?
    Where did you get the name from? It sound so vermilliar
    Let's look a t the 5km² i think its good for have fun.
    For the name, it's word joke in french (translate "what's burning" good for a fueltank island no? lol).

  4. #4
    Sergeant Major Old Bear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,601
    The name result from a pun competition amongst ADO Clan member, we had lot of fun with it ....

  5. #5
    Brilliant work Floosy, still exploring.. Just thought i would start the bug reporting early

    The amount of detail in this map is amazing...

    Bugs

    1:-The oil pipes in grid square Ah-94 (the three pipes next to each other) do not meet the ground in some places.

    Thats all i've found so far

    P.S The closed off mine shaft is simply amazing, fantastic use of the castle objects.
    Last edited by Shadow.D. ^BOB^; Dec 15 2009 at 00:45.

  6. #6
    woot ive been really looking forward to this. looks amazing!


  7. #7
    Master Gunnery Sergeant Yokhanan's Avatar
    Join Date
    Aug 15 2007
    Location
    Under your bed....
    Posts
    1,293
    This map is freakin' great! Going to have a lot of fun on it for a long time to come. great, great job guys!

    In Loving Memory of my Uncle Mike. RIP 1-31-13

  8. #8
    great map, gracias.

  9. #9
    Great map, man!! I've just played 3 or 4 small to mid-sized skirmishes, and they were a blast...looks really sweet w/ the various desert mods that I have downloaded. Thanks again!!

    Voyd

  10. #10
    very very detailed great map!

    Found a bug: after loading a savegame the hole island is gone (only water).
    system specs:
    Spoiler:

Page 1 of 15 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •