When binarizing a map.
Ok I've made a few maps here and there and I'm just wondering why the heck cpu usage is stuck at 50% for hours on end when trying to binarize a map. First off if you have binpbo create a temp file folder you can see it creates a config.bin and proper folder structure for your island within a few seconds of its initial start. What is it that it's doing for so dang long after that???
My .wrp file is only 24mb, my data folder is 67mb, my config is only a few kb. What gives? If I look at task manager to see the process tree, ~97mb is charged off to binarize.exe for hours at 50% cpu usage. What the ever-loving is it doing??? seriously?
binpbo reports "Binarizing P3D's". - Really? I have no P3d's in my folder, or on my map yet. It's just a blank terrain.
For what I can figure out it binarizes the .wrp file, bins the config(s), looks for errors in the config and copies already visitor processed textures from the data folder and wraps them all in a cozy .pbo.
I've got my binpbo pointed to the proper folders. So what's the deal?
Sheesh mon, check mark the binarize box, click okay and go take someone out to a dinner and movie for heavens sake. Come back and the sucker still ain't done.