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Thread: binarize.exe What exactly is it doing for hours...

  1. #1
    Master Gunnery Sergeant Rip31st's Avatar
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    binarize.exe What exactly is it doing for hours...

    When binarizing a map.

    Ok I've made a few maps here and there and I'm just wondering why the heck cpu usage is stuck at 50% for hours on end when trying to binarize a map. First off if you have binpbo create a temp file folder you can see it creates a config.bin and proper folder structure for your island within a few seconds of its initial start. What is it that it's doing for so dang long after that???

    My .wrp file is only 24mb, my data folder is 67mb, my config is only a few kb. What gives? If I look at task manager to see the process tree, ~97mb is charged off to binarize.exe for hours at 50% cpu usage. What the ever-loving is it doing??? seriously?

    binpbo reports "Binarizing P3D's". - Really? I have no P3d's in my folder, or on my map yet. It's just a blank terrain.

    For what I can figure out it binarizes the .wrp file, bins the config(s), looks for errors in the config and copies already visitor processed textures from the data folder and wraps them all in a cozy .pbo.

    I've got my binpbo pointed to the proper folders. So what's the deal?

    Sheesh mon, check mark the binarize box, click okay and go take someone out to a dinner and movie for heavens sake. Come back and the sucker still ain't done.
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  2. #2
    Huh that is along time it takes only a couple of minutes here. What does the log file look like in your mod folder. It takes more time if it runs across problems. It binarizes the config files gets together textures you need and binarizes the rvmats in the layers folder that can take awhile theres allot of them. also the wrp file you can look at the dep file in the temp folder, to see a list of what thats about. here i'll post the content of my log file, It's arma but they are probably similiar. The p3ds are the files visitor sliced in diced from your sat and mask, layers config. They are processed as well.

    Parse: 0 ms
    Convert world p:\stpup_\sosegado_isle\sosegado.wrp -> E:\Temp\ARMAaddons\stpup_\sosegado_isle\sosegado.w rp
    Updating base class ->NonStrategic, by p:\stpup_\ca\config.cpp/CfgVehicles/HouseBase/
    Updating base class ->DestructionEffects, by p:\stpup_\ca\config.cpp/CfgVehicles/House/DestructionEffects/
    Updating base class ->HouseBase, by p:\stpup_\ca\config.cpp/CfgVehicles/Ruins/
    Singular mapping: #(argb,8,8,3)color(0,0,1,1), u 3529.48 x v 2544.33, AoT 1600

    This islands pbo is at 49 megs. just a few structures on it to make sure that ladders, doors church bells are working.
    It is a 6.144 Km. island not many textures on the terrain yet. Some clutter on it to make sure thats working. My wrp file is 4.35 megs.

    Hope those facts give you something to compare with. Not sure what exactly the key differences would be between the 2 games to justify the time its taking and the wrp file size.

    Im hoping you were refering to your pbo being 24 megs forgot to metion that, a 24 meg wrp file thats a big island with goodies.
    Last edited by SRS; Dec 14 2009 at 05:04.

  3. #3
    Copying files takes time (try using a RAMdrive), most time is needed normally by
    compressing the WRP from 8WVR to OPRW.

  4. #4
    Master Gunnery Sergeant Rip31st's Avatar
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    Is there a way to take a binarized .wrp file and convert it to a .pew? I'm looking to take my arma1 map and make it arma2 compatible but the project was lost in a HDD failure.

    thx

  5. #5
    Yep. ConvertWrp can do.
    It is a command line tool. Eliteness is the GUI tool. It should offer the same feature too.
    Make sure to look into CreatePewObjects as well.

    Feel free to ask questions in that other thread.

  6. #6
    Master Gunnery Sergeant Rip31st's Avatar
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    Well I left binpbo running overnight, came back and it was still binarizing p3d's after 7 hours. Only thing in the temp folder was a config.bin and a data\layers folder. Just ended process on binarize.exe.

    What next? Seems like all my paths are correct. Are the paths in the rvmats case sensitive? That's the only thing diff I can see.

  7. #7
    Is this the 153km terrain you mentioned in the other topic?

    What is the terrain grid and cell size sizes?

    What is the satellite image size?
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  8. #8
    Master Gunnery Sergeant Rip31st's Avatar
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    Quote Originally Posted by Snake Man View Post
    Is this the 153km terrain you mentioned in the other topic?

    What is the terrain grid and cell size sizes?

    What is the satellite image size?
    not sure, its been a while...

    2048x2048 terrain grid size
    75m terrain cell size
    Sat image size is 2048

    It worked in arma1

  9. #9
    Well 7 hours is a bit extreme. Does it end at some point?
    Make binarize stopped? Does it still use CPU after 1+ hour.

  10. #10
    Master Gunnery Sergeant Rip31st's Avatar
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    Yeah it just keeps going at 50% cpu usage. I'm checking everything, making sure all the paths are correct in my rvmats, etc, etc.

    Map works fine with visitor/bulldozer.

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