Where exactly can I edit how far in distance the AI will radio to one another - I think the default is 700 I read......How can I shorten it?
Update - I found it, within the init_UPSMON file. Is there any harm in adjusting this down to 200 to 300?
Where exactly can I edit how far in distance the AI will radio to one another - I think the default is 700 I read......How can I shorten it?
Update - I found it, within the init_UPSMON file. Is there any harm in adjusting this down to 200 to 300?
Last edited by meade95; May 16 2011 at 04:40.
is not how far AI team1 is from AI team2 but how far team1 and team2 are from the known enemy. UPSMON only considers distance from team to the enemy, not team to team.
5) If you fight on the small area think about lowering the "KRON_UPS_sharedist".
example: If the fight area is a town (600x600) and "KRON_UPS_sharedist = 700;", in the moment you are spotted at the edge of the town
all AI units in the distance 700m from you gets info about your position, and if they are not busy you can expect attack of all units. So in urban fight good idea is set sharedist to 200 or less.
Last edited by Rafalski; May 16 2011 at 14:57.
Found a bug in UPSMON? -> create a ticket here and do not forget to attach simple mission to reproduce the problem.
edit only variables in Init_UPSMON.sqf
(read the descriptions inside to avoid errors)
also what's the deal with fortify? The AI I place will enter buildings, but won't man the freaking posts, I've tried putting in static weapons and they ignore all of this ****. Isn't that the point of fortification??
?? I've been very impressed by fortify, myself - AI takes smart advantage of homes, high points, etc. They will sometimes even group 2 or 3 in the same house (which can be very surprsing in clearning places). Not sure on the static weapons though. I know they will man static weapons on their own (outside of using fortify) with UPSMON. They do all the time for me.
I've been shocked at how often they will climb up structures for great snipping locations.
---------- Post added at 04:15 PM ---------- Previous post was at 04:14 PM ----------
Can someone help me out with learning how to move patrol "zones" while in the game.
I would like to have the ability to move my BluFor Zones while in the game play. Have them provide outter type security than move closer to where I'm moving once in the game.
I never noticed any fortify AI ignoring static weapons. Did you verify that this isn't related to some pathing issue or something? Which reminds me, fortify really needs some kind of error check when it comes to pathing, so if an AI tries reaching a building position and fails (says "Sorry, I can't!" in group chat, by the way) he should try and find a different one and repeat until he succeeds. And of course there's the problem where they are often quite quick to abandon their positions.
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Well I'm playing on ebank's Kunar Region map, there's combat outposts out in the mountains that I need manned, they're made up of HESCOs and reinforced guard towers.
I've also tried simply taking a template of editor placed objects for a combat outpost and still the AI will not enter these towers. I need them up there so they can actually spot any Takistani militia up in the mountains. I don't get any verbal responses over the radio saying that can't comply.
---------- Post added at 01:36 PM ---------- Previous post was at 01:31 PM ----------
Also is there a way to place random ambushes? Say this is my init string:
nul=[this,"waypoint1", "ambush","random", "min:",3,"max:",6] execVM "scripts\upsmon.sqf";
I want to be able to have them completely random so I'm not aware that they're coming. Or do I just have to get rid of "random"?
I belive if you Sync or maybe it is Group several (1 by 1) marker locations with the Leader of the unit you are wanting to place in ambush.....You will not know which area they will spawn at. I do this with indivdual HVTs within towns/cities to give some randomness to finding them.
Also, with your nul=[this,"waypoint1", "ambush","random", "min:",3,"max:",6] - If you just made the "waypoint1" into a larger 200 x 200 (lets say) zone. They would appear randomly throughtout that zone I believe. At least they do while patrolling.
I'm about to use UPSMON on my next project, and i know that some people don't like the fact that some times the AI tries to use vehicles so i would like to make a suggestion:
Allow only pilots class to use choppers and planes and crewman with tanks.
Arma 3 and xAItment.
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Please vote for this:
http://dev-heaven.net/issues/13606