Jump to content
Sign in to follow this  
beton

Hürtgenwald beta 1.1

Recommended Posts

Hi... i have made some little progress on my Hürtgenwald map. Even if it´s still in Beta i think about releasing it tonight together with the required objects. Since i regard some parts of the map as playable but not finished i´d like to hear comments and suggestions.

The roadnetwork works for Ai at most places but there will be more roads and paths added in the future. The vegetation is not finished everywhere since i have to make and add some winterplants. There are no military objects on the map for now since i have to test and redo many of my bunkers and so on. The groundtextures and clutter also will be adjusted in the future.

I´m a bit sorry that there are no ww2 Units released yet...but im not able to provide them:(

To play the map you need to download my Bet_addons 1.2 which will be updated with every new version of the map.

Update:

- missing roads included in my addonspack

- roads on the map are changed and should work now

If you don´t like playing on betamaps don´t download it... to all the others

have fun...

Downloadlink :

Bet Hürtgenwald beta 1.3 and needed Addons:

http://forums.bistudio.com/showthread.php?p=1549967#post1549967

Mirrors are of course appreciated

some impressions:

th_hrtgenwald.jpg

th_Kall_trail.jpg

th_mestrengerMhle.jpg

th_germanvillage.jpg

Edited by Beton
update

Share this post


Link to post
Share on other sites
Oh thanks, but the same links for object?

*Edit*

both addons in one file :yay:

ArmA2Base.de Mirror:

Hürtgenwald Map by Beton beta 1.1

Kind regards

Miller

Thank you Miller...

i´m a noob when it comes to uploading and stuff:)

Share this post


Link to post
Share on other sites

No problem ;)

Great island, but there is an error ?

Huertgenwald_errorthumb.jpg

Edited by Miller

Share this post


Link to post
Share on other sites

Very nice! :)

Put it on our island section at Assault Mission Studio with both files in 1 pack.

dlicon.gif

Hürtgenwald beta 1.2 by Beton

Edited by Imutep

Share this post


Link to post
Share on other sites

The German "ü" is doing all the problems.

Try to DL the addon from a German site, they know how to handle that thing :cheers:

Imutep link is working !

Share this post


Link to post
Share on other sites

i havo no weed on the green areas...and many errors p3d files failed etc. and the performance are very bad ...but this map have potential :o no surrender ;)

Share this post


Link to post
Share on other sites

Map is hosted on Armed Assault.info but :

Archive name have been modified to be hosted on our .ftp, for special char set such as "ü" are rejected

Edit 2 hrs later :

Back from a long run in T34 ;) on Hürtgenwald beta 1.1.

I still enjoy the map, all the items for a great Hürtgenwald battle map are here and well rendered, the combat site is great, I like the narrow roads on hill sides, the woods, the large wastes on the flat highlands and the villages.

I have get 2 errors during the trip, one at start telling :

"Cannot open object ca\roads\asf10 75.p3d"

One other, a bit later near Simonskall :

"Cannot load texture ca\plants\data\blank_non.paa"

What was a bit surprising is the variation of light and brightness on the map between pitch black to near white in some wooden area, I have seen that on some areas the _Sat is black, don't clearly understand why.

Edited by Old Bear

Share this post


Link to post
Share on other sites

Great map, lots of potential, please keep going!

Back from a long run in T34 ;) on Hürtgenwald beta 1.1.

Hey, which T34? I WANT to have it! Now!! ;)

Give us all WW2 content you have!

Share this post


Link to post
Share on other sites
Great map, lots of potential, please keep going!

Hey, which T34? I WANT to have it! Now!! ;)

Give us all WW2 content you have!

Probably the T34 that is in vanilla Arma2, on independent side :)

Share this post


Link to post
Share on other sites

Well...

it seems i have messed up my Vanilla Arma during all this Modding and therefore overseen the problem with missing roads . Until the next update you may use the roads.pbo from Arma1(if you have it) as an addon. This should make the island playable for now.

I´m working on some new roads and add them with the next update, as well as some more wintervegetation.

have fun..

---------- Post added at 01:11 PM ---------- Previous post was at 01:09 PM ----------

i havo no weed on the green areas...and many errors p3d files failed etc. and the performance are very bad ...but this map have potential :o no surrender ;)

Anybody else with the same problem?

Share this post


Link to post
Share on other sites

Man, you have done well, for there are so much things you must deal with in making a map ...

It's difficult to be God :)

[Mod mapmaker on]Hope you can share your knowledge about Winter vegetation[Mod mapmaker off]

Share this post


Link to post
Share on other sites

Well,

Inside the Bet_trees.pbo there are models called Bet_picea_snow. U can try them on your maps if you want, just unpbo, they should work without config. This would give me some information, if the repaint is working or if i have to make more changes to make things useable for everyone...

Share this post


Link to post
Share on other sites

Great map, just afraid to see a T 34 come around, where is my 88 gun !

Keep going :)

Share this post


Link to post
Share on other sites

Beton any chance for a quick fix?

Share this post


Link to post
Share on other sites

@Kju

At the moment i´m redoing the "lost roads" so it wont take too long i think.

Share this post


Link to post
Share on other sites

Ned and updated mirror on Armed Asssault.info

Link to mirror :

Hürtgenwald (v 1.2 Beta)

Back from a T34 ride on the map

Report :

- not any 88mm seen during the trip !

- has made all the run [not so smooth] on asph. roads ...

- at start got a message error :

"cannot load texture

p:\beton\bet_roads\data\betskala2_detail.paa"

my start point was at 01-09 SW corner near a misplaced bridge.

- got the same

"cannot load texture

ca\plants\data\blank_non.paa"

I have already got in 1st test and it was near the same place near Simonskall on the road to Mestrenger Muehle.

I have seen the 1st error is related to missing texture on side of the road on the stone bridge, but I wonder what mean the 2nd one.

- get out a bit shaken from the ride due to the roads ripples ... a "smooth road" side effect ?

But never mind, you have done a nice map .... keep up the good work !

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×