How does ARMA2 model damage for the different windows of a vehicle?
I am making an up-armored Humvee, and I want to add "bullet resistant" glass to the windshield, and the 4 side windows.
I have added selections to the fire geometry for each window, so they start out bullet proof...I need the selections to individually disappear when they have taken enough damage, and I need the damage textures to go along with them.
An example of what I'm talking about can be found with the HIND.
If you stand in front of a hind, and shoot at the small round windshield in front of the gunner, you will find that it will withdstand several rifle rounds before it breaks...After it breaks, you can easily shoot the gunner who is sitting behind it.
How is this accomplished?
How can I accomplish it for multiple windows?