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Thread: pro.bistudio.com

  1. #11
    Quote Originally Posted by rundll.exe View Post
    Thats intresting. But somehow I find the sounds of A2 too dynamic in volume to put my amplifier to a high level. Sometimes I cant hear my own car engine, but when a jets flys by, my speakers allmost explode. While it may be realistic, its not really suitable for casual gaming
    Oh man i know what you mean, sometimes I can't hear a thing... then all of a sudden *BOOM* *BAM* *WHOOOSSHHH* and my fking ears are ringing!

  2. #12
    Do like me I adjust the volume so when I walk and run it sound like in RL. Then I have TS in my earplugs under my headphones with arma2. The earplugs protects my hearing when it goes boom
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
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  3. #13
    Gunnery Sergeant Bascule42's Avatar
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    They did the motion capture for the film Wanted...bloody 'ell

    I think a computer upgrade will be in order foe Carrier Command.
    "Try to transport fuel now you pipline jerks". Rico "Scorpio" Rodriguez - Just Cause 2

    "Machete Don't Text" - Machete

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  4. #14
    Quote Originally Posted by Maruk View Post
    Well, perhaps because shown audio recording session was for Arma 2: Operation Arrowhead, and that game is not out yet? There were already few real world recording sessions and more are planned. We hope in the finished game it will be worth the effort but you have to wait few more months.

    On the other hand, one of the problems is that you may need to make our games sound louder than rest in order to hear it the way we made it.

    To get a bit better understanding, we prefer to keep full dynamic range of real world over dynamic compression (that is considered as great sound by many users for some reason: they perceive the sound louder but there is a price paid: loss of detail and accuracy). This is quite interesting general problem not affecting only games, probably best illustrated here:

    Loudness war at wikipedia.org.
    Very interesting!
    And very awesome that you finally started to employ such great gear for capturing real sounds! Definitely a step into a "right direction" i believe.

    But this way Arma2 won't hopefully be your last realism-near game, at least i hope so
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  5. #15
    Quote Originally Posted by Mudkip View Post
    http://pro.bistudio.com/images/stori...08BIStudio.mp3

    Umm... Why don't any of their games sound like this?
    That's kind of unfair. I think the vehicles in Arma II sound great, and so I have to give BIS some credit there.

  6. #16
    Quote Originally Posted by Praelium View Post
    That's kind of unfair. I think the vehicles in Arma II sound great, and so I have to give BIS some credit there.
    Damn right, like the sound when those russian tank diesel engines kick in. Best sound in a game ever invented lol...
    -- ASUS Crosshair II Formula (nForce 780a) -- AMD Phenom II x4 940 @3.4Ghz -- 8Gb DDR2 @800Mhz 5-5-5-15 -- MSI GTX570 --120GB OCZ Vertex2 -- WIN7 x64 --

  7. #17
    Dang! Im very impressed by everything on that site.

    BIS rules!


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