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Thread: pro.bistudio.com

  1. #1
    First Sergeant
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    pro.bistudio.com

    Hi all,

    While searching for documentation on bistudio.com i discovered this website where bis explain to potential customers their services like linda, 3d rendering, motion capture, etc... take a look to the gallery

    http://pro.bistudio.com

    Btw, Placebo, i read that BIS works with Weta Digital, can you (if possible and non NDA signed ) explain what kind of work you made with them (for people who dont, know, they are the responisble of Lord of the rings FXs)
    Last edited by txalin; Nov 30 2009 at 11:56.
    Let BIS make the engine, the community creates the game.

  2. #2
    I am very impressed by this:
    http://pro.bistudio.com/index.php/se...o/gallery.html

    But why are the default weapon-sounds so bad in Arma2 (Ok much better than in Arma1)?
    For Arma2 they didn't recorded live firing sounds?
    I was always having the impression that BIS buys sound-samples from other companies....

    It seems we can have a Arma-Party here:
    http://pro.bistudio.com/index.php/se...g/gallery.html
    Last edited by mr.g-c; Nov 30 2009 at 12:05.
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  3. #3
    Screenshots from Carrier Command.






  4. #4
    Staff Sergeant Derk Yall's Avatar
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    Quote Originally Posted by mr.g-c View Post
    But why are the default weapon-sounds so bad in Arma2 (Ok much better than in Arma1)?
    For Arma2 they didn't recorded live firing sounds?
    I was always having the impression that BIS buys sound-samples from other companies....
    ...
    I think that the impresion of the bad sound are made from many listening of incorect sounds from other games or movies? It's very common to change the sounds in games so they sound more harder, or interesting. And sounds from movies maybe sounds different because they are edited or fired blank rounds?

  5. #5
    Not sure what theyre supposed to sound like, however after installing the vops sound addon, the sounds are simply amazing...the cracking of bullet hitting near your position is awesome....and now when someone opens up near me, i alomst sh*t my pants, esp if nearby buildings...this game is the greatest. thanks again for the great game BI!

  6. #6
    Staff Sergeant Mudkip's Avatar
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    http://pro.bistudio.com/images/stori...08BIStudio.mp3

    Umm... Why don't any of their games sound like this?

  7.   Click here to go to the next Developer post in this thread.   #7
    BI, CEO Maruk's Avatar
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    Well, perhaps because shown audio recording session was for Arma 2: Operation Arrowhead, and that game is not out yet? There were already few real world recording sessions and more are planned. We hope in the finished game it will be worth the effort but you have to wait few more months.

    On the other hand, one of the problems is that you may need to make our games sound louder than rest in order to hear it the way we made it.

    To get a bit better understanding, we prefer to keep full dynamic range of real world over dynamic compression (that is considered as great sound by many users for some reason: they perceive the sound louder but there is a price paid: loss of detail and accuracy). This is quite interesting general problem not affecting only games, probably best illustrated here:

    Loudness war at wikipedia.org.





    Quote Originally Posted by Mudkip View Post
    http://pro.bistudio.com/images/stori...08BIStudio.mp3

    Umm... Why don't any of their games sound like this?
    Marek Spanel - CEO www.bistudio.com

  8.   Click here to go to the next Developer post in this thread.   #8
    Wow. That certainly makes me want OA even more. Awesome news, Marek.

  9. #9
    what you think about add more sample to gun??
    first_person_sound
    near_sound
    far_sound
    ???

  10. #10
    Master Gunnery Sergeant rundll.exe's Avatar
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    Quote Originally Posted by Maruk View Post
    On the other hand, one of the problems is that you may need to make our games sound louder than rest in order to hear it the way we made it.

    Loudness war at wikipedia.org.
    Thats intresting. But somehow I find the sounds of A2 too dynamic in volume to put my amplifier to a high level. Sometimes I cant hear my own car engine, but when a jets flys by, my speakers allmost explode. While it may be realistic, its not really suitable for casual gaming
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    Quote Originally Posted by GamesRadar review
    ArmA II’s interface, while powerful, is as intuitive as shitting in a wind tunnel. Immense reserves of patience are required to get the most out of it.

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