Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: BIS Warfare in your Missions

  1. #1

    Arrow BIS Warfare in your Missions

    BIS Warfare Module

    lkwarfare v0.5


    You can set up a minimal warfare with 3-4 towns on your mission or an entire warfare mission like super powers, also you can set up your parameters like starting funds, location and how many factions will be in warfare, etc.

    __________________________________________________ _______________
    Some Parameters:

    - set funds for East, West, Resistance, Defense Units
    - set funds for commanders and subordinates
    - chose your warfare zone (mark the area where the warfare will take place)
    - supply trucks and bounties
    - how many units will take place to your warfare
    - voting time
    - if the towns are occupied by resistance or not
    Parameters are in lkwarfare folder/ init_common.sqf


    *Note: you can create your mission normally and if you like you can add the warfare capability at any time in your mission.

    **To add the warfare in your missions you need this:
    /in editor=
    - warfare module
    - 3 or more units for commander and subordinates
    - 2 mobile HQ`s
    /in mission folder=
    - 1 folder with 3 files that will contain the parameters
    - init.sqf and description.ext
    __________________________________________________ _____________

    Installation:

    1. copy the example mission form the link below and put it in you "Arma2/missions" folder.
    2. open the game editor and load the warfare LK mission
    3. copy everything from the editor with "ctrl+c".
    4. open your mission and paste it with "ctrl+v".
    5. make the appropriate changes to fit your mission.
    6. now in windows explorer copy form the example mission the "lkwarfare" folder in you mission folder that you want to use the module.
    7a. if you have init.sqf and description.ext, open my files and just copy the lines to your files
    7b. if you don't have init.sqf and description.ext in your mission folder, copy both files in your mission folder.
    8. Launch the game and test it.

    Description:

    - when you open my example mission in your game editor you will see:

    the warfare module (has some variables inside so be sure to put those in your warfare module or you can copy the entire module )

    West and East units synchronized with the module (you can put as many as you want)

    West mobile HQ and East mobile HQ synchronized with the module (they are needed for HQ deployment)

    You will see a separate unit that will have in his init line: "Group this SetVariable["dedicatedMission","PatrolBase"];", this is the unit that will patrol the base, you cannot command this, you can remove it or add some more

    Press "Markers" in the menu to see the markers on the map and you will notice there is a orange marker called "BIS_WF_InitRegion0" = this is for setting the Warfare Zone, if the marker is placed on the map it will only deploy depots meaning capturing towns inside it, if you make it larger and occupy a larger are you will see what i mean, if you remove this the warfare module will set the entire map as a Warfare Zone

    Alternative i have put up some game logics to show you how you each faction can control Towns from the beginning of the game. They are OP(East) and BLU (West). You can remove those but doing so will enable the towns to be occupied by resistance.

    Download Example Mission

    Please report any bugs and ask for help if u need it.

    Thanks
    Last edited by lucilk; Nov 29 2009 at 17:33. Reason: updated

  2. #2
    First Lieutenant Manzilla's Avatar
    Join Date
    May 30 2007
    Location
    In the lab cooking up some serious s#%t!
    Posts
    5,118
    Oh this is something I've been dying to figure out since day one. Can you set some up for SP missions? Thank you. I've struggled with this for months.
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

    Mike Tyson's ode to Manzilla's SP playing style:
    My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!

  3. #3
    Sergeant lucilk's Avatar
    Join Date
    Jun 30 2009
    Location
    Ireland
    Posts
    169
    Author of the Thread
    updated script with example mission

  4. #4
    First Lieutenant Manzilla's Avatar
    Join Date
    May 30 2007
    Location
    In the lab cooking up some serious s#%t!
    Posts
    5,118
    Beautiful! Thank you!

    EDIT:

    Thanks for this. I just checked it out and it's what I've been trying to do for months. Now I gotta figure out the scripts.
    Last edited by Manzilla; Nov 29 2009 at 18:33.

  5. #5
    How i do CDF vs Russia Warfare?

  6. #6
    Gunnery Sergeant
    Join Date
    Apr 3 2002
    Location
    Brighouse, West Yorkshire. (UK)
    Posts
    576
    Thank you for posting this info, it was needed so much :-)

  7. #7
    Cool man and thanx for the help! this hellps allot

  8. #8
    Brilliant! can anyone tell me how i can make specific areas on a map catchable as opposed to towns? im tryng to apply this to afghan village

  9. #9
    Sergeant lucilk's Avatar
    Join Date
    Jun 30 2009
    Location
    Ireland
    Posts
    169
    Author of the Thread
    ""i am afraid withowt the map config for warfare mode is not posible, my version only works with BIS configs for towns, so if the map doesn't have the towns defined you can not use the warfare with your locations...

    The only custom map exept chernarus and utes that is posible what you want is Isla Duala, Icebreakr made those configs for the map that defines the cities, sorry man""







    so that other knows whats going on

  10. #10
    Brilliant work so far!

    A few questions;

    1. How do I limit certain buildings/units from being built?

    2. How do I artificially add supplies/money to the player?

    3. Can I start warfare with some other building/unit as the HQ? I want to use a custom building to base everything else around, not an MHQ.

    I'll think of more questions later.

    Cheers,
    - HateDread, NZARMA Commander.

    EDIT;

    - How do I give myself command of them? I want to be able to send squads places, to towns, etc. Would I have to combine the High Command module into it, or is there a built-in interface?

    - How do I get AI to automatically man defences that are built? It occurs in Benny's Warfare, but I don't know how it works. Can it be applied to defences that are already in place before deployment?

    - How do I start the mission with the MHQ deployed?
    - When the MHQ is removed, and a HQ is placed instead, and synchronised to the warfare module, an MHQ is still automatically placed right in front of the player at mission start. There's no way to interact with it, either - it's just... there.

    - How do I start the mission without any resistance units in the towns, but have them owned by neither Bluefor or Opfor? I just want empty, neutral towns.

    Cheers.
    Last edited by HateDread; Feb 7 2010 at 01:17.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •