The "Keys" folder in archive is empty. Where should we get the server key?..
The "Keys" folder in archive is empty. Where should we get the server key?..
Niiiice addonkind of reminds me of some of the Silent Hunter 3 addons that add in new & improved map tools, and they certainly changed the game quality for the better.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
Love the circular protractor. Please fix the missing keys and address some of the other concerns here, may even talk to the ACE guys about including this.
Indeed - I love this kind of mod that introduces better realism and practicality.![]()
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Creator of: JTD_buildingSearch, JTD Ambient Civilian Traffic Module (beta ver. 2) and JTD Mines (ver. 05a).
LOVE IT!!! this is a huge help to all the realism gamers!
i agree that being able to transmit the lines to other players would be nice, but i dont know how difficult that is to do.
now all we need is a grid protractor!
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Whoops, sorry about that! Re-uploaded with the server key.
Here is a direct link to it as well: http://raceriv.com/arma2/noubernou.bikey
As for the event handlers, it goes by keycode, what is passed as an argument when the event is raised.
The only solution I can think of is to include a user config ability and let the user choose which key codes to look for.
Transmitting to others the lines would be wonderful, it'd be incredibly easy to if there was a way to tell the createMarker commands what channel they should be broadcast in, like you do when you do that in the game. I assume though that is functionality not in the game engine though, maybe that has to be done via script? It is definitely something I am looking to add in the future.
I am also thinking about writing a simple 6 to 8 digit grid converter. There is a technical/military slang word for that I believe but I can not remember it off the top of my head.
Thanks for your comments so far though!
Last edited by NouberNou; Nov 25 2009 at 16:01.
Could this use XEH?(in CBA) If so you may want to look at incorporating it. It could help prevent any future conflicts that the EH's you use in this and other user made stuff that uses XEH. I'm not sure if it would be necessary with this though.
Damn this is a great AddOn. Well done sir.
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(God damn bananas..... again)
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Map Plus (v 1.0)