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Thread: WARMOD release

  1. #11
    There are some addons which are obsolete and can cause errors/troubles like:
    AI sandbag fix (fixed since patch 1.09)
    wiki/PROPER:Mod#Obsolete_PROPER_addons_in_1.14

    What about linking you config/setting changes so people can download these files too? No need to download ~600 MB of stuff that they already have.

  2. #12
    Sergeant Major ])rStrangelove's Avatar
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    I like the package as it is. Noticed how many single addons are in there? I don't feel like clicking through 40 links one at a time, waiting for the last DL to be finished and then try to next one. (talking about filefront)

    600MB aint a big deal anyway

  3. #13
    Now if only someone round here could make this guy alittle vid
    i have a bunch of clips form my test mission, i spent all night editing each clip, put a great movie together in windows movie maker watched it, turned out great, problem is the dam thing is 3.96 gigs! dammit

    now im working on making another one that works, man is this frustrating, was easier to make the mod then a movie. hopefully ill have what i got up today, just got to reedit the little i have, and upload it to utube.

    There are some addons which are obsolete and can cause errors/troubles like:
    AI sandbag fix (fixed since patch 1.09)
    i see, i never got any errors from it, if you guys get errors from it then go in the @WARGameplay folder and remove it.

    What about linking you config/setting changes so people can download these files too? No need to download ~600 MB of stuff that they already have
    lol there is no config, this is a compilation mod i aint no modder, im a mission maker, if i could mod then the mod would have alot of things i couldn't figure out how to do. Only thing i configured out lol is to complie the mods based on what they do and type together into seperate folders, then figure out the load sequence so they play apon each other, pretty ausome thing for me to figure that out, and it works like a charm, i never hav problems with the mod.

    if there are any errors or conflicts with other mods that one may have then figure out what could be causeing it and go into one o the folders and remove something, or ask me, i spent alot of time testing each mod before i implemented them. Only real problem i ran into was a conflict with ACEMOD where i had a mod that conflicted with the gear or the inventory, as soon as i figured it out and removed the mod i had that caused the problem it was fixed.

    i played CWR mod with Warmod and i get no conflicts, same for ACE, ace is actually even better it seems with warmod, man i cant get enough of it.

    Im hopping that there are some really cool mods similer to what i compiled comes out for Arma 2 then ill do the same in that mod, but thing is arma 2 is still young so surely the mods would keep comign out even after i did do a release.
    ================================================== ======
    Last night i was playing the one mission i made to test warmod and i was meaning to capture some footage of teh action, and lol i got so involved in the game i forgot to record. its amazing how i can play teh same mission and not get tired of it, cuz the situation changes just about everytime.

    my last thing that happned, i was up on a small hill on rahmadi and the enmy were surrounding me, from teh distance a UAZ with mg had blown up an ammo cache in front of me trying to hit me, and i watched the thing go up in flames, i never seen that before!

    while that happened i saw 2 guys to my left crawling, i threw a grenade at them, then they got up and ran after yellign grenade, 1 guy died, the other i shot, man that was ausome footage but i lost the dam clip.

    how do you guys like the readmes?
    i must have spent 4-5 hours total on those, i made them at first kept adding and rereading and changing things,
    i had differnt conflicting ideas and couldn't make up my mind on how to do it so i had to think in terms of if i didn't make the mod and were seeing the thing for the first time.
    I felt that installing the mod was the most important so i made every attempt to make it very readable and simple as possible.

    any other questions dont hesitate to ask
    Last edited by Günter Severloh; Nov 26 2009 at 17:27.

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  4. #14
    Sergeant Major ])rStrangelove's Avatar
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    Ok, tested this with Evolution Blue V2 on LAN.

    Have to say i'm impressed.

    The sound, the AI, the movement/animation changes fit perfectly. Finally we get the experience that should've been in ArmA from the start.

    Things that got my attention:

    - no slowdowns, no crashes in Evo, that says a lot
    - some 'missing sounds' messages from DSAI at the start of the mission. Could be some preload problem.
    - 'First aid' option from ECS (i think) and 'Heal at medic' from Evo-Medic player have the same effect, but 'First aid' takes longer and has a nice soundfx to it
    - the AI is really snappy without a 'magic eye'. Positioned myself with a launcher on a rooftop to shoot a bmp. Wasn't sure about its path so i had to wait a bit longer. In vanilla ArmA i would've been toast with 2 sec, with Warmod its realistic - they dont spot you automaticly. Well, right after my shot all hell broke loose and i was happy to realize Warmod lets you crawl down steps when hurt - NICE FEATURE.


    Again, i'm impressed by this compilation. As already suspected, A LOT of testing must've gone into this one and make this package what it is: ArmA how it was supposed to be. (at least for me)

    Outstanding job mate. You got me hooked, now i can't go back.

  5. #15
    Heres a vid of clips i had recorded during the testing phase,
    nothing special not really meant for promotional purposes but just demostrates
    a few things from what i had. vids on the first post as well.

    you might want to actually watch it on utube to be able to read the annotations on the video.

    Finally we get the experience that should've been in ArmA from the start.
    Dude you took the words right out of my mouth, when i got done with warmod or close to it i said the same exact thing, every new mod i found that changed a certain aspect i kept saying excuse my language here lol "Why the F*ck wasn't this in arma to begin with!"


    As already suspected, A LOT of testing must've gone into this one
    heh, you aint kidding i tested every single mod before i added them!
    took me half of september, all of october, and finished it up in November, phew! alot of work but i just cannot play any other way!

    if you think warmod alone is great try it with ACEMOD too!
    you'll shit yourself, lol well ok maybe not that far but lol u get the idea.

    Things that got my attention:

    - no slowdowns, no crashes in Evo, that says a lot
    - some 'missing sounds' messages from DSAI at the start of the mission. Could be some preload problem.
    - 'First aid' option from ECS (i think) and 'Heal at medic' from Evo-Medic player have the same effect, but 'First aid' takes longer and has a nice soundfx to it
    - the AI is really snappy without a 'magic eye'. Positioned myself with a launcher on a rooftop to shoot a bmp. Wasn't sure about its path so i had to wait a bit longer. In vanilla ArmA i would've been toast with 2 sec, with Warmod its realistic - they dont spot you automaticly. Well, right after my shot all hell broke loose and i was happy to realize Warmod lets you crawl down steps when hurt - NICE FEATURE.
    when u get into a game move your m16 or whatever gun u got around, like up and down, side to side your movements should be quicker and more under your control, because i added mods that remove teh dispersion, the dexterity and tweaks teh sway down to a minium, more control!

    you will also hit what you aim at too no more of that Bs dispersion where your shots dance around the enemy, i hated that to all hell!

    check out the recoil and low and behold look at the ground after you shoot!

    you will see the grenade pins
    shell casing from small arms
    the m203 grenade shells
    the 50cal rds from well 50 cal sniper rifles, lol
    also if there was a ah1 chopper flyin around shooting look for teh 31mm shell casings too, i seen that last month when i was testing, it at first i was like wtf is that, and i seen quiote a few of them in a row i get closer and they were the 31mm shell casings from the choppers, i was like holy shiiite, thats cool.

    you should notice too that your forrawd movement is quicker than normal, kinda looks like you have the fast 2.00 on in sp, i found it easier to get up hills quicker with that then reg arma.

    dont forget you can do stealth missions finally and actually hide in the bushes.
    i dont get why that was not in arma to begin with, maybe bis didn't kno how to do that, hmm we'll never know i guess.

    The Ai is like real people now ,.. well kinda but anyways if they spot you, and shoot at your spot they will shoot there for a few secs
    til they relize that your not there, i caught the AI when i moved off to the side shooting at where i was, it was rather immersive.
    i could go on and on.
    Last edited by Günter Severloh; Nov 27 2009 at 06:45.

  6. #16
    Sergeant Major ])rStrangelove's Avatar
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    Quote Originally Posted by Günter Severloh View Post
    The Ai is like real people now ,.. well kinda but anyways if they spot you, and shoot at your spot they will shoot there for a few secs
    til they relize that your not there
    i could go on and on.
    Def true. When i hit the 'dirt' on the rooftop fire was coming from all directions, even vehicles. Got deaf & blind several times while crawling down the steps into the house. I guess attacking from the same building is risky now because it might collapse at some point lol.

  7. #17
    @Gunter

    Excellent mod! It's been already said, but this is what ARMA should have been out of the box. I have been playing Dynawar with the mod and Dynawar never played better. No slowdowns, no lag. I also preload the files for Warmod & Dynawar into a RAM Disk. Using a RAM Disk helps ARMA run the smoothest I have ever seen.

    I have not found any problems with the mod so far. The stock missions seem to run fine and I tried Evolution - Domination MP. I was able to get into the server and the mods ran well. I have mostly played SP, but the Evo-Dom play style looks interesting. I have played the coop and enjoyed it, but I don't have a lot of time to play on a steady server on a consistent basis.

    Thanks for the effort and sharing! You got my interest back into ARMA with this mod.

  8. #18
    oida ouk eidos raedor's Avatar
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    Congrats to your release

  9. #19

    Thumbs up

    Nice video mate, really enjoyed watching the carnage

    Great work.
    anything you can do.....

  10. #20
    Well done!! Would be great, if somebody could support us with a faster download mirror than fileplanet.

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