thats exactly what i was thinking when i got close to finishing it, i ben saying all along why wasn't this stuff in arma already.but this is what ARMA should have been out of the box.
thanks raedor,Congrats to your release
was actually going to release a few weeks ago but then something told me to ask, wasn't sure really what to do, but i asked Wolle what i should do and he said best get permission first, so that took me couple weeks at most.
but i think the makers of the mods i used really seriously did a fantastic job on what they put together, I mean i did what i did here for myself out of frustration, and then discovery, as soon as i got to the point, like 2 weeks into downloading and seeing the effects that the mod was having i had thought to include more mods to cover a whole spectrum of areas, seeig the results made me want to put it out to the Arma community and see the difference in their game.
I had an idea as well to have another pack like a pack 3 which would be all the replacement models for the tanks and soldiers, and add weapon packs like wipmans pack and RH, i did this already for myself into file called @WARUnits.The difference between a page that has a list of mods and addons that you can compile together or add to your game which ever one you want, is that i did that already, i basically did all the work for you, i did the research, the downloading, the testing, the troubleshooting in terms of compatability ect, but my mod isn't units, or vehicles, its effects, fixes and gameplay, and well a good portion of AI fix/change which Arma definately needed!
I would have to say that i covered a huge area of addons and mods that are out for arma and too the most relevent that felt most realistic, but still maintained a game, fun feeling.
as there were mods that changed the fatigue and made it more realistic, but then i thought that control and gameplay, and great effects and ausome AI should take first over realism, dont get me wrong the mod made it much more realistic and immersive because of a great few mods.
having control in the game was an very important aspect to me,
if i shot at a guy i wanted to hit him not spend a half a clip in frustration cuz the dispersion was to wild, andmy gun would jump all over the place because of wack recoil, and the gun swayed to much, and the ballistics weren't real, i was like cmon!, why the F*ck play this if i can control the dam gun and hit what im aiming at!
that was a major reason, if i dont move then the gun shouldn't be moving!
Thats what WARMOD is about designed for the player in mind, remove the frustration, add scary AI and great effects and it becomes like a drug, i cant stop playing the dam thing.
I could still do soemthing like that if you guys wish it would be another pack liek pack3, amybe even a 4rth as i would try to keep the download down to no more then 500mbs if possible.
thanks mark, wasn't nothing special, i actually had better footage than those, except the helicopter one that was pretty decent, im going to make another vid of a few clips to show some more stuff not really seen in the vid.Nice video mate, really enjoyed watching the carnage
i spent alot of time fiddling around with converting and stuff, alot of stuff i have never really done before so it took me a bit, otherwise i would have had a vid right from the start.
ya that would be an idea, If i put WARMOD on Armaholic would that be a faster mirror, not sure.if somebody could support us with a faster download mirror than fileplanet
Any other thoughts from anybody of what else i can do with the mod, like i was saying have something like a replacement pack of units and weapons, would take maybe couple weeks to do, i got alot of time on my hands right now.
up to you guys.
try WARMOD with ACE, its really ausome!
thanks again guys
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