Page 1 of 11 12345 ... LastLast
Results 1 to 10 of 104

  Click here to go to the first Developer post in this thread.  

Thread: Close Quarter Combat is impossible in Arma2

  1. #1

    Close Quarter Combat is impossible in Arma2

    Well, like the topic says, look around a corner, flash, dead.
    I know pretty well that this is no Shooter at all, but i hate the fact that you can only have firefight at distance. I play at secound difficulty lvl and close combat is just...frustrating.
    There are 2 possibilitys.
    1. Make the AI Stupid, so they dont react anymore.
    2. Fight only on Distance

  2. #2
    I don't know what you're talking about. The AI's reflexes are much worse than human ones in most situations. Unless they are lying prone and staring at where you emerge, you can always check your corners.

    The AI run around too much in close quarters. They are careless and can't shoot through windows. They rarely use grenades or open doors.

    Keeping your team alive in a congested urban environment is near impossible, but any experienced player should be able to grab an MP5 and beat the MOUT training course, for example.

  3. #3
    I do wish there was more of an opportunity for close range firefights. Seems like the AI is a bit too responsive sometimes.

  4. #4
    Quote Originally Posted by maturin View Post
    They are careless and can't shoot through windows. .
    they can

  5. #5
    Actually, the AI is coming pretty close to being glorious in CQC.

    I think the reaction times of the medium and low range AI, particularily against Tanks or other Vehicles, and the exploitation of cover are still inadequate, but on the whole this is the best procedural, free-form AI there is, and cutting it back would be like taking away the smile from Da Vinci´s Mona Lisa.

    The best way to survive is to listen to what your AI teammates say, and make sure to always stay on the move, always stay covered by a teammate nearby and use smoke and handgrenades wherever possible. Several types of obstacles can also be penetrated by gunfire, such as those flimsy wooden fences.

    I think the best way of working around this isn´t dumbing down the AI, but instead training a little more. I built a CQC shooting range in the editor with walls and the red popup targets to train my reaction times with, and one version where I replaced the popup targets with actual enemies. Such can be helpful.

    Cheers

  6. #6
    Quote Originally Posted by Aelin View Post
    they can
    Well, certain windows. I am utterly ignored on the second stories of Chernogorsk.

    I think it's sort of silly that the AI will go prone to shoot at targets emerging just feet in front of them. They should go down on one knee by way of ducking, but lying down gives you enough time to kill them every time.

  7. #7
    Chief Warrant Officer
    Join Date
    Jul 1 2009
    Location
    Denmark
    Posts
    3,039
    Well sometimes AI do make some impressive shots. I find it easier to stay alive in urban cqb than in firefights at distance in the open.

    My biggest beef with AI besides they are next to impossible to lead in cities is that they in some situations are too aware, like when they pinpoint you through heavy vegitation.
    I would really love to see AI's tracking/aiming skills effected by blocked view.


    Quote Originally Posted by maturin View Post
    Well, certain windows. I am utterly ignored on the second stories of Chernogorsk.
    I have managed to get shot through 2 windows, right through the house
    Last edited by JW Custom; Nov 24 2009 at 22:34.
    Casual ArmA Players it's all about teamwork and fun, join now!

    ArmA2 videos: http://www.youtube.com/JWCustom1

    ArmA2 Missions: http://arma2missions.webege.com/

  8. #8
    There you got one of the most annoying things. AI can just look trough vegetation, you as player are the dumbass. Hello? this is really one of the most stupid and unbalanced things, they can see you,you not them.
    Also i love the vegetation and dont want to use addons like slapcutter.
    The AI is actually overpowered in to many situations, cause of bugs.

  9. #9
    The AI don't see through bushes. That's a myth.

    They do pick you out unfairly at times, or track you for a few seconds when you're out of sight, but those are glitches.

    Problems with long range detection through forest canopy or occasionally even ground are more noticeable.

  10. #10
    Quote Originally Posted by maturin View Post
    The AI don't see through bushes. That's a myth.
    What would do you live on?

Page 1 of 11 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •