I have noticed this odd performance issue for a while now and never got around to asking about it. But now while I am searching for anything that can help FPS I figure it's worth finding out the cause. Note that this is not related to my previous difficulties with the GTX295. I have seen this happen on two PC's with a GTX295,9800GTX,GTS250, Core2Quad, Duo, Vista and XP64.
Basically, I have noticed that on the Chernarus Intro scene (comes up at the menu screen after you have played a mission on Chernarus) I get these weird drops in FPS as the camera pans from Right to left. When the camera starts on the right my FPS are really high, then as the camera swings to the left my FPS drops to 30. Next camera shot and the same thing happens.
I can see no obvious reason for it. The drop in fps becomes less as it gets dark.
Does the same thing happen for everyone? Could it be something in the video script that's causing it? Does anyone know where this is on the map so I can test it in the editor?
Maybe its nothing, but maybe it could be a consistent problem that will help the Developers track down a problem and perhaps give us more performance. Worth a shot.
Here's a video to highlight the problem a little better. Please excuse the really crappy video quality, you'll get the idea though.
http://www.youtube.com/watch?v=8eIYxcXvbqc
Please Test for yourself
If everyone could test this and vote that would be great, its easy:
1. add -world=chernarus to the end of the "Target:" line in your Arma2 shortcut.
2. load Fraps
3. start Arma2, don't touch anything and watch the intro sequence and your FPS for any weirdness.
4.Vote and add comments![]()
HOME
Reply With Quote



. I have found that changing the view distance to its lowest setting stops this problem from happening, FPS remain pretty consistent. But that's not really a fix is it? I have lots of pieces for this puzzle, but I cant seem to put together a picture. It seems to me there is something going on with cpu usage here. 1000m View Distance to 500m should not have this big of an impact on fps.
