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Thread: Submarine Pack - Subs

  1. #51
    I know this thread has been dead, but I have a question. Can I put some kind of code in the init or waypoint that will tell the sub how far it should be under water. I know there is 10 meters down increments.
    So just how can I tell it to stay under water. And how can I make it resurface.

    Thanks

  2. #52
    my missiles don't hit anything, they just go up for a while and then land somewhere nearby. Help!

  3. #53
    Quote Originally Posted by commanderjbug View Post
    my missiles don't hit anything, they just go up for a while and then land somewhere nearby. Help!
    Have you using it along with mando missile addon as 1st page post says?

  4. #54

    Arrow Mando Missiles Problem

    Hello,

    I joined this forum just to identify this annoying issue.

    When I place a sub on a map it completely disables Mando Missiles (in-game) GUI's. However, all consoles still work. It doesn't matter whether that sub is empty, or for any side this error occurs. It would appear that while this addon claims it requires mando missiles it is incompatible with it.

    Version 1.59.79384

    Only addons activated are Mando Missiles and Extended Event Handles and GNATs submarines. I tried two ways, 1 with the BIS Folder method (just to say I did) and another using @ addon folders. The conflict does not lie with CBA (since it was tested with or without CBA). The conflict specifically occurs that Addon gnt_subs.pbo causes all mando missile autostart GUI's to fail. I even attempted to initialize the MMA script manual via the init.sqf, and several other ways.

    I do not expect a response here, I am simply posting this notice in case someone else has the same issue and wonders why an addon the requires MMA, conflicts with it they perhaps can either come up with a fix or simply understand what is going wrong.

    Sincerely,

    ~cyb~

  5. #55
    Hi Cyberneticus.

    I do have had this issue a while back, but it did never happen again after i installed MandoMissiles again. If you use an ArmA Launcher, make sure you load the Mando Missile mod before the Subs mod.

    I only remember that i fixed it with placing the MMA Init and MMA Init Complete Modules on the Map, so you might want to try this instead of using init.sqf script.

    And no, this addon cannot be incompatible with MMA, since Torpedoes and the Harpoon rockets wouldn't even work without it.

  6. #56
    Quote Originally Posted by cyberneticus View Post
    Version 1.59.79384
    Howcome you're running on an older build of Arma? Newest version is 1.62.
    Hackintosh Windows 7/Mountain Lion. Intel i7-920 @3.8 Ghz.
    Gigabyte GA-EX58-UD5 Rev1. Palit GTX 680 4GB.
    6Gb DDR3 RAM. Corsair 650W PSU.

  7. #57

    RE:

    I do have had this issue a while back, but it did never happen again after i installed MandoMissiles again. If you use an ArmA Launcher, make sure you load the Mando Missile mod before the Subs mod.
    Elena,

    Thank you for your prompt response.

    In fact I tried setting the loading of MMA priority above Gnats Subs, unfortunately the same problem persisted. I considered it could be that I was using 1.56, do you think you were using 1.56 at the time of this incompatibility you experienced. Can you verify, that the problem does not persist now on your machine? If so, can you tell me what version you are using. If there is a fix on my end, to resolve my issue, there is a distinct probability that others as well may have the same problem, identifying this incompatibility on my machine could save others trouble when they are troubleshooting their own issue related to this.

  8. #58
    First Lieutenant [APS]Gnat's Avatar
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    Works fine for me
    Just the;
    @MMA
    and
    @CBA
    @CBA_A2
    @CBA_AO

    mods folders running.

  9. #59
    Perhaps it is the version then, I will update and see if that resolves anything.

  10. #60
    im getting the same problem , it disable all mando Missle GUI planes , helicopters , .... I can't use the torpedo from Seahawk Addon By YuraPetrov link : http://forums.bistudio.com/showthrea...-By-YuraPetrov , Is anyone accualy know how to fix this ?

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