Porting warfare to a new old island.
CTI changed the way OFP was played and viewed.
Warfare is just out of this world.
I am porting Warfare for AmredAssault1 onto the fantastice ACE Island Pack "OFP World" (all 4 OFP:R islands on one map).
- Configure all airports.
- Allow fast travel from and to friendly airports.
- Configure Seaportd.
- Allow fast travel from and to friendly Seaports.
- Incorporate Mando Hitch to enable airlifts to other islands.
- Configure Malden.
- Configure Kolgojev.
Last edited by stegman; Jan 11 2010 at 11:13.
switch to triggers
rename the triggers/their statements
switch to markers in the editor
move the markers in position.
Thanks for your help KJU.
It turned out i had placed the "WetTempRespawnMarker" marker...ready for it?....in the sea!
So you respawn in the sea then get moved inland, hence the swimming!
Sorted it now, thanks.
And i've changed the town names too.
ok...you can bet your bum that i'll find another daft thing i didnt think off..
I have now got a 'working' version.
But it turned out there are less towns in south sarahni than on my chosen island port.
I have created a few more and named them acordingly, but AI wont take the new towns and the red markers show up in game.
Any idea what i've done wrong here??
AI will now take the towns, but some of the markers still show up.
Odds are you made a spelling error in editor when you renamed the marker. When I first started warfare editing I had this issue several times and it always came down to a spelling error.
To help avoid this problem and also save a bit of time, from typing it in over and over, use "ctrl c" and "ctrl v" to copy and paste town names onto markers and any camps around your towns.
I did do the copy/paste thing, but it was quite late and i must have still ballsed something up.
Originally Posted by Grendel [APS]
I'll check it again..
[EDIT] yeah..i suck... marker name was wrong! lol. working now!
One more thing that’s happening; the sound files wont play.
You know, the "Voting for a new commander" and other such sounds.
Maybe i need to place the sounds in the mission folder, but i assumed they would be taken from the addon of the game itself...??
Last edited by stegman; Nov 25 2009 at 17:51.
for anyone who is out there, im still working on this port, though very slowly.
its such a pain in the back side and lets be honest, no one is interested...
but i'll ask this question anyhow - How do you make a newly purchased vehicle execute a script?
I need choppers to have the Mando hitch script on them, to carry the MHQ across the water you see?
Any ideas guys? Please..??