Ok so most cars can drive a day without refueling.. more or less. Not that funny for us players is it?
So I will not make a long argument I will just say what we did for Operation Flashpoint and start a debate and encourage addon makers to consider this.
In SFP we made it like this:
so, even if the values are basicly the same (and not saying same applies in arma2) the outcome was bit different, still not sure exactly how it is calculated.#define SFP_FuelTank_CAR 50 (was equal to roughly 60 min)
#define SFP_FuelTank_APC 50 (was equal to roughly 45 min)
#define SFP_FuelTank_MBT 50 (was equal to roughly 45 min)
#define SFP_FuelTank_PLANE 110 (was equal to roughly 30 min)
#define SFP_FuelTank_CHOPPER 50 (was equal to roughly 45 min)
Reason behind this. If you play a normal coop, which last between 30 mins - 1 hour there would be enough fuel for "everything". However if you start a Evolution or a bigger mission, logistics will soon be part of it. You need to refuel your vehicles which force you to plan and send supply trucks much more then in normal arma games.
We liked this a lot but haven't really seen it outside our addons for OFP long time ago.
So would like some input from people and is our values good? Too short, too long.
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[FRL]Myke


