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Thread: !Beta Troubleshooting, Tips, FAQs

  1. #21
    Master Gunnery Sergeant MavericK96's Avatar
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    Try reinstalling DirectX 9c, perhaps?
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  2. #22
    I would like to be able to dis-allow beta code on our primary dedi-server, leaving beta code to run on our pub and practice servers. How can I disable beta code on a server?

    This may be a point for bringing up a beta .bisign for servers that want to have beta code allowed.

    Charlie Foxtrot on Facebook and Twitter |Riverstone Inc. on FB | Shashka International on FB

  3. #23
    NEED HELP.....


    we can't use beta actually.

    This works, no beta:
    Code:
    call "C:\A2CO\ARMA2OAserver.exe" "-mod=Expansion;common" "-mod=@CBA;@zeu_AI"
    But this don't, with beta:
    Code:
    call "C:\A2CO\Expansion\beta\ARMA2OAserver.exe"  "-mod=%_ARMA2PATH%;EXPANSION;Expansion\beta;Expansion\beta\Expansion;ca"  "-mod=@CBA;@zeu_AI"
    The last "code" is from http://forums.bistudio.com/showthread.php?t=101214
    I have removed all -cpuCount and other important stuff.
    Seems to me that I startup the server in a wrong way. I would like to get the beta running though.

    It's a win7 64-bit. No steam, separate DVD's installed into the same folder.
    I used the "_runA2CO_beta.cmd" for NoSteam and modified it a bit to clean it all up. But players get kicked if I use call line that came with "_runA2CO_beta.cmd". The server starts fine, showing a lot of "arma 2".

    When people get kicked, there is just a "disconnected" in the public.log. No other information. Not even in the servers rpt-fil.

    Does anybody else know how I can use the beta with A2:CO, BAF, PMC and other addons?
    Artificial intelligence is no match for natural stupidity

    NoPryl of Norway

  4. #24
    Hey no brainer why not use tophe dedi server tool its so easy to use and ya can select the BETA server.EXE

  5. #25
    woulden't it be better if BIS got it to work?

  6. #26
    beta.bat
    Code:
    start /wait Expansion\beta\arma2oaserver.exe -noFilePatching -config=serverOA.cfg -cfg=basicOA.cfg -name=OA -port=2402 -profiles=D:\ARMA -nosound -cpuCount=2 -exThreads=1 -mod=Expansion\beta;Expansion\beta\expansion

  7. #27
    yep

    The same mods loaded as in the cmd-fila, which dont work correctly.
    It kicks "some" people out and other not.
    Even if same client mods are loaded.

    So to prevent people from getting kicked out, I can't start with that beta string. I can only use vanilla A2:CO.

  8. #28
    oohhh

    Have they fixed it?

    [78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
    hmm...I might check this one out....

  9. #29
    would it be a big deal of making something to make all the clients use the same beta. Like some *.bikey for each beta thats allowed or something.

    Having a hard time checking what the clients uses.

  10. #30
    **I think ive figured it out, ingnore the post below.**

    Hey guys, had a quick read though the thread and couldnt see it but does anyone know how I run CO beta STEAM version but also have commands lines in there as well? Im a bit lost and its been ages since I tired any of the arma betas tbh.
    Last edited by Pvtpile1981; Jun 13 2011 at 16:07.

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