Page 22 of 24 FirstFirst ... 1218192021222324 LastLast
Results 211 to 220 of 239

Thread: Australians at War Addon Team

  1. #211
    Yeh theres a few things I'm not happy with regarding the infantry units. Gonna start on SF stuff at the end of the year and I intend to rework a lot of the infantry stuff at the same time (yes sections as well CamD! )
    Anyway finallyyy got a side arm for them instead of the 1911 or baretta
    9mm Self Loading Pistol

    The 3d artist formerly known as SoldierX | AAW Lead Modeller

  2. #212
    Chief Warrant Officer Fox '09's Avatar
    Join Date
    Jun 5 2009
    Location
    Florida
    Posts
    3,327
    are they based off the a2 sample models? i recall them having fat legs
    "Simulations aren't about the destination, they are about the way there." - Metalcraze

  3. #213
    No the units were modeled, textured and rigged from scatch by AAW as the BIS units profile doesnt match what the ADF uniform should look like.
    They have baggy pants which are accurate to what the ADF pants should look like. However the shirt sleeves in particular need to be baggier to match the rest of the model as they taper off to much at the moment, hardly a big issue in the long run tho.

  4. #214
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,553
    Good to hear about the reduction in sections, champ. \m/

    With regards to the pants - when I was commissioned in '06, the Qies sorting out my DP1 strongly advised I take DCPU pants and shirts one size above my normal. It's difficult to kneel, crawl, shoot and run in tight-fitting clothes...

    ...although perhaps the Dutch with their godforsaken Spandex are on a mission to prove the rest of the world wrong.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  5. #215
    Browning looks great lads.

    A shame us Brits are getting rid of it, otherwise I'd use it all the time.

  6. #216
    hey guys everytime I start up OA/ARMA2 combined ops, i get an error that says 'No entry 'bin\config.bin/CfgWeapons/Throw.ACE_IRstrobeMuzzle"

    then when I try to put ANY type of unit in editpr it looks like it about to launch, then says "no entry'optic.models..'

    why is it doing this? when i disable the AAW stuff, it lets it work. but i would like to use aussies, any help??

  7. #217
    the non ace versions of the aaw weapons work fine,

  8. #218
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,553
    ...and the team is aware o' the IR strobe bug. Oh, trust me, they're aware alright. >:|

  9. #219
    Issue has been fixed for the initial version of the @aaw_oa release, havnt got a eta just but hopefully not to much longer

  10. #220
    This addon was fantastic when i played it at NZARMA and im really looking forward to the OA AAW release, thanks
    i7 920@3.6 - 6g DDR 3@1443 - 60g SSD 64m cache - ATI 5970 - TIR5
    Snotty[APS] OGN ArmA

Page 22 of 24 FirstFirst ... 1218192021222324 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •