Great stuff AAW!
I think r3volution hit what I wanted to express right on the nose. Everything so far has really exceeded how at least I thought it was going to. Not only that, but you guys really set the bar even higher and showed us that you not only are passionate about your work but willing to go the extra mile with it.
I liked the animations with the weapons and was really blown away with the customization capabilities with the units themselves. I'm curious how difficult it was to do that?
Anyways, just wanted to chime in with some of my own bit of praise for a job well done and my looking forward to the future of this project.![]()
In Loving Memory of my Uncle Mike. RIP 1-31-13
We are very fortunate at AAW as we not only have an amazing modeller (soldierX), texture artists (Sabre, Harry and Azza) and serving members who can give us advice on how these things work and reference photos but we also know a thing or two about scripting for ArmA2.
Luckily using Doc_Eyeballs knowledge of intergrating dialogs with CBA we were able to present the uniform change options in a much nicer way than I had originally envisged.
When it comes down to it, its not difficult to do - you just need a single soldier model that contains all the helmet/hat variants and each one is config'd as hidden selections. Essentially the scripts, via the dialog, then tell the game which textures for the hidden selections to turn off and on. This system could be extended to include other items such as uniform camouflage patterns, back-packs and weapon pouches so that the possibilities of customising your units could almost be endless. To start with though we chose a fairly simple array of options as we wanted to make sure that the system did not cause too many problems in the MP environment. So far in our missions with XDF, with up to 12 players and a few AAW AI for environmental effects around bases, we haven't run into any problems and we may continue to develop this system in future.
Impressive modelling dude.
Can't wait to see it in game.
Would also be cool to see a Dutch version. Not much different texture wise.
The red kangeroo is replaced with a tri-color flag.
nah there's a few differences between the versions, Dutch version looks like they have an extra layer of armour or something on it, noticed the windows dont extend out. Also the dutch have a different weapon station and mount 50 cals on there bushmasters, believe they had to strengthen there roofs to accommodate them. Our bushmasters only go as far as the mag 58 with I'm assuming must be a lighter remote weapon station.
Ah ok never noticed that, thought they were bought off the shelf cause there was an urgent need for them.
But you are right though they are a little different.
I'm pretty sure they were purchased directly from the aussies (all of the original order came from Aussie stock and went directly to the operational theatre with 2 being sent to the netherlands for training purposes)...in fact i know they were. Having said that i also thought i saw somewhere that the dutch army did some field mods on them.
The detail on the bushmaster is fantastic. Really looking forward to this!![]()