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Thread: Australians at War Addon Team

  1. #161
    Master Gunnery Sergeant Aeneas2020's Avatar
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    Quote Originally Posted by Soldier_X View Post
    Yeah it was one of the reasons why I ended up creating the units from scratch.
    I have rigged before using maya ... I used to complain about how hard it was, then I found out how O2 weights models,put a stop to any complaints I had with Maya haha.
    I had a bit of an idea on how to do the weights because of the experience with maya which gave me a step up, probably took around 6-7 hours with 2 hours spent just getting a work flow worked out. I cant imagine how hard it must be for people who have never had any experience doing that kind of thing before.
    Just out of curiousity having come from a maya background myself how different is rigging in O2...i know its off topic but maybe if u cud pm me i'd be interested in getting an experts insight.

  2. #162
    Quote Originally Posted by Aeneas2020 View Post
    Just out of curiousity having come from a maya background myself how different is rigging in O2...i know its off topic but maybe if u cud pm me i'd be interested in getting an experts insight.
    Definitely not an expert but Ill pm you in the next day or so when I have time and give a basic over view of what I had to go through

    The 3d artist formerly known as SoldierX | AAW Lead Modeller

  3. #163
    Master Gunnery Sergeant Aeneas2020's Avatar
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    thanks no rush! keep up the great work!

  4. #164

  5. #165
    Hey guys so a bit of a heads up on where we are going next.
    AAW will be moving on to Operation Arrowhead and will be making our release's from then on as a Mod not individual addons.
    Some of the considerations for moving on are the extended features such as working night aiming devices and torches for weapons which we have on our weapons as well as thermal devices for different vehicle remote weapon systems.
    Now this may all be for nothing how ever if the features of OA are not backwards compatible with Vanilla ArmA2 we wont be supporting it.
    While Chenerous and the Russian army do make a great island and opfor they are unlike any terrain the ADF is currently involved in. The opfor and island of Takistan are a much better representation of the Australias highest intensity conflict zone.
    We are not how ever going on hold like we did during ArmA1-ArmA2 period. During that time I personally was taking time out to learn a lot more about hi poly/lo poly modeling and next gen techniques. Despite saying we were on hold a few people liked to say we were dead. I think the difference in quality between the first F88 pack for ArmA1 and the Infantry weapons pack for arma2 shows that the time off was time well spent.
    For the time being heres a few shots of the ASLAV-25 with normal maps applied ready to be ported to o2(note the pioneer tools, jerry cans and such haven't been put on yet, I am making a special set of models which are basically vehicle props which can be used across all the vehicles we make) and a few WIP shots of the the hi poly Bushmaster IMV.

  6. #166
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    Thanks for the update Soldier X,

    In my opinion your units and weapons pack are the highest quality user made addons for Arma 2, with awesome functionality and flawless attention to detail. Just take your time i think i speak for everyone when i say we have no problem waiting for quality like this, (especially when were getting it for for free!!!).
    On a side note i was wondering if you will be including SASR, and or commando units to the pack, and what things can we expect to see in the mod units, vehicles, weapons, game-play changes e.g at this early stage.
    Thanks in advance for all the hard work to you and the the AAW team,


    Spozzi.

  7. #167
    Staff Sergeant r3volution's Avatar
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    Good call waiting for Operation Arrowhead, I can't wait to see the ADF tearing up Takistan.

    Also any time off was incredibly well spent, the quality of this mod is unfuckingbelievable!

    I'd also say that the features offered have basically set the standard for other mods to follow in terms of allowing unit customisation without having to have hundreds of different units to represent some diversity. Now if only there was a script for randomising the appearance of any infantry unit (yes I'm a lazy bastard)...
    Last edited by r3volution; May 18 2010 at 07:40.

  8. #168
    Now that these have started hitting the streets at home, are there any thoughts on eventualy including them in your mod.



    Love your work BTW its great to see the bar raised so ..... perfectly

  9. #169
    if the army starts using it we will put it on the list, for now tho our priorities are on vehicles and gear that are being used on current deployments by the ADF.
    Left one screenshot out

  10. #170
    Master Gunnery Sergeant Aeneas2020's Avatar
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    soldier X brilliant work as usual...can't wait to see what else you boys bring to the table.

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