Yeah it was one of the reasons why I ended up creating the units from scratch.
I have rigged before using maya ... I used to complain about how hard it was, then I found out how O2 weights models,put a stop to any complaints I had with Maya haha.
I had a bit of an idea on how to do the weights because of the experience with maya which gave me a step up, probably took around 6-7 hours with 2 hours spent just getting a work flow worked out. I cant imagine how hard it must be for people who have never had any experience doing that kind of thing before.
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