Update: Beta 5
Conversion of Ivans OFP unit by Gnat
Retextured again by eddyD
Includes Aircraft Tug
- READ THE README before whining !
- Kuznetsov is not up to ArmAII quality expectations, it needs lots more work, but is functional enough and the community probably needs it.
- Note that "assemby it at sea" script is not as effective as the ArmA version, theres more chance bits will be out of alignment.
UPDATE: Beta 5 (June 30th 2010)
- fix several P3D files after CTD on ArmA2 1.07 patch
- improved access to Catapult actions
- added animated blast plates for catapult
- tweaked lights
Armed Assault Info Link
HOOK / WIRE USAGE for Kuznetsov
Place your Kuznetsov and then place 2 NEW GAMELOGICS like this;
Now come is slow'ish (~250) and at deck height and the "wire" should grab you. If you're too fast or too high (>2meters) the wire won't wash enough speed off and you'll over-shoot.
Once you touch the deck you need to be "de-accelerating" *(Z key etc) hard until you stop ..... unless you start to over shoot *
To place stuff on the Deck
Place this in the INIT field of the object.
Have fun.this setPosASL [getposASL this select 0, getposASL this select 1, 17];