WOWOWOWOWOWOW!!!!!
CAN'T WAIT FOR YOUR LINKS! Excited already!!! Thanks for the chance to be the first to test out Warmod!![]()
WOWOWOWOWOWOW!!!!!
CAN'T WAIT FOR YOUR LINKS! Excited already!!! Thanks for the chance to be the first to test out Warmod!![]()
I am currently using both GL3 and ECS, but I suspect there are some conflicts, so I would be dead keen to try your mod Günter!
one of the links i have is broken,atm im reuploading the link, and filefront is being a real bitch.
plus i had to update something in the readme, was missing an instruction.
had to ask Wolle about the rules about releasing a mod, as this is my first mod, i cant claim ownership of the mods contianed in the mod, as i did give them credit, but hopefully this works out.
if wolle says its cool for what i asked him then I will make a mod release post in the
ArmA - ADDONS & MODS: COMPLETE section.
hoping to have this up tonight once filefront stops being giving me stupid errors, then i can do something. but i want to hear from wolle first.
i'll post here of whats happening, and give this topic here a link to the arma mod section if it pans out, i dont see why not.
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GL3 + ECS? Aren't there AI mod in ECS too? Based on which pattern are the AI behaving?
ya both GL3 and ECS have AI, and after some tweaking and such, the AI will flank, you, supress you, you can supress them.
if they first spot you they will throw smoke to cover their movement, their suppression is wild, they will shoot at your spot for like a 20 secs, or more and if they see no sign of you there then they will search for you.
Muhaahha, oh man, i got GL3 and ECS to work, combined together with alot of other mods thats what i did is create warmod, and well add ace mod to it, and you'll be in tears of joy, i know i am well not tears actualyl but just suprised at something everytime i play.
CAN'T WAIT!!!!! T_T
I tested the AI in GL3 and ECS seperately today.
1 friendly squad vs 2 enemy squads.
In GL3, upon contact, all machine gunners begun suppressive fire in the direction of contact and smoke grenades were deployed. Squad automatically splitted into 2 fire teams. 1 team was doing suppressive fire while the other team took up flanking positions. One of the friendlies even crept up closer to enemy position and started throwing grenades.
In ECS, squad splitted up into 2 fire teams as well. No smoke grenades were deployed. No suppressive fire. All friendlies went for cover and begun controlled firing at enemies that turned up. The bleeding and medic system was awesome fun too.
Conclusion:
I like the AI in GL3 better as they are more dynamic but the bleeding system and the FPS counter made ECS more fun to play with. However, ECS does slow my system down noticably perhaps of the more dynamic environment sound. I experienced a marked increase in environment sound running ECS. Overall, if the AI from GL3 along with the impact system can be transferred onto the ECS framework, it will ROCK!
Is this what we can expect from WARMOD?![]()
pretty much, in ECS though it slowd my game down too, and i was like WTF, so i did a little research and this was during my research for alot of mods for warmod, theres a fog that you disable, its like volumetric fog of some sort, hang on a sec ill find the code...
Tweak the .hpp files
For instance, to disable the dynamic fog, open your ECS_local.hpp with a text editor and adjust this entry:
Code Sample
ECS_local6[] = {false};
this will give you back your performance!
i had this preadjusted and setup the mod that way for warmod
also if you can edit in the editor i suggest using this in your missions:
http://kronzky.info/ups/index.htm
this script is ausome, no need for waypoints!, AI will patrol and and well kick your Ass. you think its safe then next thing you know, pop, shots from your flank, or from behind you, and you will be like how the Bleep did that guy get behind me!? lol
check it out!
^.. did that.. didn't improve FPS much... still bad.![]()
But I do like the radio chatter coming from the vehicles... looks like a lot of performance went into sounds for the ECS mod. Its really the most detailed environmental sounds that I have ever heard.