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Thread: Stupid Squad Mates

  1. #1
    Sergeant Major jasonnoguchi's Avatar
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    Stupid Squad Mates

    Even with friendly AI on expert, M137 squad mates still cannot hit a huge stagnant BMP 2 at 200 meters with one shot, sometimes not even within 3 shots! How is that possible?? So far, I am the only one on the field who is capable of taking down tanks with one shot, can't rely on my squad mates at all. Is the accuracy of friendly AI the same with rifles and M137s???? Its ok to hit an enemy at 200m with 3 shots of the rifle, in fact, thats fantastic shooting, but that's crap shooting with the M137!

    Any solutions?

  2. #2
    I suspect the problem is that they arent able to notice intervening foliage.
    I often see them miss when the armor is in wooded terrain because their shots impact on trees and stuff.
    In general they are pretty dumb and take a lot of babysitting, though they are good shots and spotters, and can hold their own in the defense.
    I have started opening missions in the editor and making all my squadmates playable, then Teamswitching when there is tricky work to do.

  3. #3
    Sergeant Major jasonnoguchi's Avatar
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    no intervening foliage. one bloody clear line of firing 2 M137s, 3 shots, all miss....sigh...

  4. #4
    Use some AI mods. That will significantly increase the accuracy and alot more of the ai.

  5. #5
    Sergeant Major jasonnoguchi's Avatar
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    Any recommended ones?

  6. #6
    Quote Originally Posted by jasonnoguchi View Post
    Any recommended ones?
    Yes, please, let us know. I concur with the OP. This is an infuriating problem
    for me too. Sometimes the AI A/Tk gunner spectacularly takes out an AFV
    target first go, while at other times (in exactly the same circumstances) he
    expends all his ammo into the ground - and then is immediately KIA by his
    erstwhile "target"; which AFV then proceeds to waste the rest of my
    squad.

  7. #7
    Sergeant Major jasonnoguchi's Avatar
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    Problem solved with DL3 mod. Squad mates are now clever as hell and behave A LOT more like real infantry. Enemy infantry are also a lot more realistic and do not automatically know where you are after just firing one surprise round at them.

    Friendly infantry AI also improved tremendously. I did a test mission placing 2 OPFOR infantry and a BLUFOR squad within 50 m of each other on an empty field beside a bunch of buildings.

    In the run without GL3, the BLUFOR squad was fired upon and they simply remained in their formation, get prone on an empty field (real soldiers NEVER get prone on empty field if there is cover nearby!) and then looking around for the enemy and then just shoot them down. In the end, they stood up, got back into formation like nothing ever happened.

    In the run with GL3, the BLUFOR squad was fired upon and instantly, they spreaded out (like real soldiers would when contacted) and threw smoke grenade to the perimeter before taking up strategic positions; sniper got to a higher mound and started shooting down the attackers. 2 others ran to the nearby buildings and took up positions on the roof tops and the rest spreaded out and combed the field in all directions for other attackers. REALISTIC!!!!! What can I say???? In fact, they continued to clean up the area after the enemies are killed instead of standing there like nothing ever happened! SALUTE!
    Last edited by jasonnoguchi; Nov 14 2009 at 01:18.

  8. #8
    Problem solved with DL3 mod
    you mean GL3 Ai enhancement mod?
    http://www.armaholic.com/page.php?id=4576

    theres also ECS that improves the game quite a bit for the AI, as well as the environemnt and effects.

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

  9. #9
    Sergeant Major jasonnoguchi's Avatar
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    Does ECS and GL3 work together or are they independant mods? I am looking into ECS now. Should I run ECS and GL3 seperately? (one more shortcut)

  10. #10
    I tell you what, i let you try out my mod, i spent a month on this thing,researching, downloading,testing, testing, testing,testing,ect., yes alot of testing a real headache but i got it to work, and have not released it to the public at all, its for arma only, but it has GL3 and ECS together, and a TON of other stuf that makes the game... well F**KING AUSOME!

    remember that feeling when Ace mod first came out and you first played it, well that what i got when i finally got this thing to work.

    my mod is a compilation mod that literally alters the game.
    i dont have a new GUI that says WARMOD or something on it, i really dont know how to do it, so it is what it is.

    I call my mod Warmod
    here are 2 links to download the mod:

    ill edit this post, i have to configure something, brb with the links

    the 2 packs work together, i was going to do an exe installer but couldn't figure it out plus i wasn't planning on releasing it as i wasn't sure if anyone would want it, but to be honest i cant stop playing it!

    this mod will solve your AI issues, and well alot of other bs that wasn't fixed in arma as well as alot of features that i thought were missing. was planing on makeing a couple of vids for the mod which im still planning on doing.

    If you guys think i should release the mod then let me know, then i will make a post in the mods complete section for Arma and list all the features and such.

    there is a readme that i made and is in the mod, PLEASE READ IT!
    follow what it says or the mod compliation wont work!

    any questions, i have my contact info in the readme.

    Gunter
    Last edited by Günter Severloh; Nov 14 2009 at 02:58.

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