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Thread: Mando Missile ArmA for ArmA 2

  1. #21
    Just tried the MH60S with my ported version of GNATs submarines and they work flawlessly.
    Very nice for doing ASW missions from the frigate and destroyer.
    I'm now working into adding MMA to my addon version of the ANZAC

  2. #22
    The mu90.pbo seems not to be included in ther server signed key.
    Play pc:
    I7 2600K@4.6GHz
    2 x Nvidia gtx780-SLI
    Intel 160gb + 250gb ssd
    16gb DDR3 1600MHz ram
    win7 64
    ---------
    Dedi Server: (91.100.101.163)
    I7 4770K@4.3GHz
    Intel 250gb ssd sata3
    16gb DDR3 2100MHz ram
    win7 64

  3. #23
    Quote Originally Posted by mankyle View Post
    Just tried the MH60S with my ported version of GNATs submarines and they work flawlessly.
    Very nice for doing ASW missions from the frigate and destroyer.
    I'm now working into adding MMA to my addon version of the ANZAC


    any chance of you asking GNAT if you could release his subs you ported over for others to use please
    -Reality Gaming-

  4. #24
    Not sure if this was an issue brought up by anyone else during testing, but it seems that all freefall weapons (FAB 250s or Mk82s, haven't tested Mk84s on the F16 as of yet) get a rocket assist to their target if you manually target them.

    They engage their motors whenever you have the object targetted, but only track when it is in the front 180. CCIP or A2A modes didn't affect the bombs behaviour in that neither prevented rocket assist when the target was manually locked. Multiplayer (Undedicated) and singleplayer doesn't affect it either. Dedicated was not tested.

    If this is the first time this has been encountered, I'd like to christen it SCRAMDAM

    Bugs are to be expected in beta releases, and I'd like to congratulate Mandoble and his testers on an otherwise great release! Thanks for all the effort put into this mod and I hope we see many more superb releases from the Mando team in the future.

  5. #25
    So now its just up to someone to add this domination/evolution etc huh?

  6. #26
    Warrant Officer Mandoble's Avatar
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    Objects targetted with freefall bombs? do you mean using BIS mechanism and not MMA HUD ones, right? Might be the bombs are "recognized" as fired BIS missiles and replaced by a generic mando one, will have a look at these rocket propelled bombs If now freefall bombs trigger "IncomingMissile" Event Handler, then that might happen.

    Anyway note that with MMA HUD bombs are fired like missiles, with MMA fire key (default is L.Windows). Sadly ATM ArmA doesnt allow me to intercept and fully override BIS fire button (LMB by default).

  7. #27
    It is really a great addon , a must !

    But i'm haveing lot of trouble with using it in moving vehicles , my cam is lagging behind my airplanes and the whole interface is laggy.Does it come from me ?

    EDIT: I found out : YOU MUST NOT LAUNCH MMA WITH CBA , it make every thing laggy

    EDIT2: It would be awesome if you could delete or at least hide the stupid BIS radar because your addon are self sufficient and IMO closer to wich information a real pilot has !!
    Also I find sad that a simple solider with a strela start the RWR , the advantage of manpads like Strela or stinger , is that there is no way the pilot can be informed of launch (except for some airplanes equiped with special launch detect system like the F35) thus the pilots have to pop flare whenever they enter in a dangerous area.

    thx again Mando !
    Last edited by luckyhendrix; Nov 8 2009 at 11:04.

  8. #28
    Mando, I was using right-mouse to manually identify and 'target' the object (Default BIS square 'target' indicator), just to see what would happen when I pickled the bombs [Edit: Forgot to add, it was a LMB trigger pull. CCIP was working fine with LMB and no BIS-lockon. Just tested L.Windows w/ BIS-lockon, no SCRAMDAMs were observed, so it's definately something to do with LMB+BIS Lockon.]. Will attempt to get video or screenshots of it in action for you in the next couple of evenings if you can't figure out what I've done (I feel its a little vague, but I hope you get the gist of what I mean ).

    On a pair of different topics, do you plan on adding Mando Laser to the UH-1Y Observer position or to add ground radar target indicators to CCIP?
    Last edited by Kynetic; Nov 8 2009 at 11:26.

  9. #29
    *gasp*, now that is just thank you!

  10. #30
    Warrant Officer Mandoble's Avatar
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    Kynetic, good finding, I recreated that and fixed it. So you will not have any more rocketed power bombs in next beta release
    I do not plan to add Mando Laser to UH1Y, but mission editors can add there whatever they want.

    Anyway, mando lasers generate remote targets, and remote targets are displayed mainly in planes/choppers having laser guided weapons (HUDs or TV systems), not just free fall bombs ones. I might consider an option to mix CCIP/Remote instead of typical CCIP/Nav.

    luckyhendrix, your are technically quite right about Strellas and Stingers, actually they trigger RWR just for gameplay, but remember, if you fire it close to the enemy, it will no matter having RWR displayed, he simply will have no reaction time
    Last edited by Mandoble; Nov 8 2009 at 11:47.

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