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Thread: ArmA 2 Game Launcher

  1. #21
    EDIT: To download the latest version, go to the first post.
    Last edited by SpiritedMachine; Jul 9 2010 at 01:31.

  2. #22
    Quote Originally Posted by SpiritedMachine View Post
    v0.5.5 Available for Download
    Thanks SpiritedMachine.

    Edit: Im getting an error when launching the game using the latest version, any idea ?



    Using other launchers, and the same mods / mod order / settings, Arma 2 lauches just fine.
    Last edited by thales100; Nov 7 2009 at 13:44.
    ArmA 2 x (Triplehead + TrackIR + Shoot) =

  3. #23
    Quote Originally Posted by thales100 View Post
    Thanks SpiritedMachine.

    Edit: Im getting an error when launching the game using the latest version, any idea ?



    Using other launchers, and the same mods / mod order / settings, Arma 2 lauches just fine.
    I found this post by searching pstreeAdv:

    http://forums.bistudio.com/showpost....&postcount=366

    Someone else got the same error, and the possible problem was that there was a ; at the end of the mods. If you check the parameter line at the bottom of the application, does it look like that might be the problem?

    Also, could you give me the list of addons/settings you're using? I'd like to try to recreate the problem if possible.

  4. #24
    Quote Originally Posted by SpiritedMachine View Post
    Someone else got the same error, and the possible problem was that there was a ; at the end of the mods. If you check the parameter line at the bottom of the application, does it look like that might be the problem?
    Fixed, yes that was the problem, thanks, works perfectly fine now.

  5. #25
    EDIT: To download the latest version, go to the first post.

    Quote Originally Posted by Bushlurker View Post
    Looks VERY promising!

    The order in which certain modfolders are added to the shortcut before launch can sometimes be critical - it would be nice to be able to specifically order the chosen mods before launch...
    Also - support for beta launching would be a welcome option - it seems quite a lot of people have a little trouble with the slightly wierd way BIS work it so core files don't get changed)
    See here ...

    Looks great so far though - I've been hoping for a proper, no-nonsense launcher that has more options and less logo for ages!

    Good luck with this


    B
    Added the ability to run the beta, loading it according to the post Bushlurker linked. If it doesn't work as expected, let me know.

    Download v0.5.6.0


    Note: If you want to keep the options you have saved in previous versions, it will be located in:
    C:\Users\YourUserName\AppData\Roaming\Spirited Machine\ArmA II Launcher\Version Number\Profiles\ProfileName

    Move the profile folders to the appropriate directory for the newly installed version. I will come up with a better way to handle this in the future so you don't have to do it on your own.
    Last edited by SpiritedMachine; Jul 9 2010 at 01:33.

  6. #26
    EDIT: To download the latest version, go to the first post.

    Yet another update... Up to v0.6 now.

    Download v0.6.1.0

    Added Features:
    • Automatic migration of old profiles.
    • Refresh data (Reflects changes to arma2 directory, such as added or deleted addons)
    • Check for updates, download & start installer automatically. No need to download the exe from your web browser. (Found under the "Help" menu)
    • A tray icon + commands via right-click.
    • Option telling program what to do when ArmA 2 is launched.
    • Move groups in the treeview up or down via right-click menu.


    Thanks to Armaholic for the mirror:
    SpiritedMachine's Game Launcher v0.6.0.0 at Armaholic.com

    ---------- Post added at 02:05 AM ---------- Previous post was at 01:06 AM ----------

    v0.6.1

    • Fixed problem creating profile folder.
    Last edited by SpiritedMachine; Jul 9 2010 at 01:33.

  7. #27
    Anyone that has bothered to download the launcher and test it out, could you let me know if you've gotten it to run successfully? I've had a couple reports of errors right after choosing the arma2 executable, but I can't reproduce it on any of the three computers I have here at home.

    So whether your experience was good or bad, I'd like to know if possible. If you had an error, if you could tell me some information about your arma2 install, if there's anything special about it, where you installed it, etc? Thanks everyone.

  8. #28
    Hello SpiritedMachine,
    I downloaded your latest version on my Windows 7 64 bit and it runs well, thank you

  9. #29
    CWR² Developer Bushlurker's Avatar
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    Hi everybody.....

    OK - I've been testing the new version now for a day and I haven't experienced any errors at all... In fact, this is quite possibly the best, no-nonsense, no-frills, does-everything-you-need launcher I've tried so far!
    The mod-ordering and groups function together make it tremendously easy to have different setups for different styles of play, or different mod/island combos for specific missions...
    I've also had no problems with beta launching either - simple and straightforward - select the "use beta", it immediately wants pointed at the appropriate .exe, and you have a visual of the launch parameters at the bottom confirming that the beta folder is indeed (deeply important) the first modfolder to be loaded...

    Like many other people, I used Kegetys Launcher for OFP and Arma, and automatically started using it for Arma2 as well - it's simple and effective too - but it doesn't have mod-ordering... well, it does, sortof... you couldn't order individual mods, but you could define a "mod" to actually be a whole string of mods in a specific order... a sort of primitive "groups" function, in fact....
    This launcher beats it hands down on this score - no question...

    Just trying to think what else Keg's launcher has.....

    Well - a "launch this <selectable> program immediately prior to the arma2 executable, please" option I guess.... don't think I saw one in this launcher, but thats occasionally handy for esoteric things like Kegetys' "ArmaLib", and can also be used for launching freetrack, ventrilo, teamspeak, etc...

    The other thing Keg's launcher has which I have to mention if this new kid is gonna be a contender is Multiplayer Support.... pretty good MP support too...
    You can profile a server - with IP and password - have a specific selection of mods also linked to that profile, then you can either directly join that server from the main screen, browse a list of your saved servers (with live info on server status, players kills, etc), or even set a server "watcher" which will sit and keep you posted on the status of a chosen server so if it isn't a JIP game and you're waiting on everyone returning to the lobby so you can join in, you can have an alarm ring...

    I suspect that SpiritedMachine may well surprise us with where this launcher is going in its development... right now it's spot on - the primo SoloPlay launcher bar none...
    I'm only playing occasionally at the moment - most of my time on Arma2 being spent fooling with missions (vanilla arma2 only so theres no accidental dependencies added to mission), working on my island (vanilla arma2 plus the island, of course - plus the occasional other easily switchable island for reference/jealousy purposes), and the occasional game (everything on and the hell wi' the framerates)...

    Three radically different mod requirements... easily switchable with this excellent launcher.....

    Now if it had multiplayer support like Kegetys'.....



    B
    Last edited by Bushlurker; Nov 8 2009 at 21:14.

  10. #30
    Thanks Bushlurker and Watter for your comments. My goal is to make things quicker and easier for everyone. I'm definitely going to continue to add features, so check back every so often.

    I just started this project 4 days ago, so bear with me as I continue to improve it.

    I'm grateful for your kind words, and I'm very happy that it works well for you.

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