ArmA 2 Game Launcher
ArmA II Launcher - Current Version: 1.4.1
- Fixed an issue where the launcher always started ArmA 2 when using the launch delay timer, regardless of whether you selected ArmA 2 or Operation Arrowhead.
There are some features that I have found are missing from the current game launchers, so I've decided to create my own.
The main feature that I've implemented is the ability to create your own 'groups' of addons. For example, you want to group together all the map addons, weapons, effects, and so on. Create a group, name it however you want, then drag & drop the appropriate addons into your group. Then, you can activate or deactivate entire groups, as well as individual addons. The screenshot below shows an example:
Last edited by SpiritedMachine; Feb 17 2013 at 21:36.
Reason: New Software Version
Like the concept, would be very useful, thanks.
Looks VERY promising!
The order in which certain modfolders are added to the shortcut before launch can sometimes be critical - it would be nice to be able to specifically order the chosen mods before launch...
Also - support for beta launching would be a welcome option - it seems quite a lot of people have a little trouble with the slightly wierd way BIS work it so core files don't get changed)
See here ...
Looks great so far though - I've been hoping for a proper, no-nonsense launcher that has more options and less logo for ages!
Good luck with this
EDIT: To download the latest version, go to the first post.
Last edited by SpiritedMachine; Jul 9 2010 at 01:30.
Excellent idea with the "groups", is it possible to also implement a comment function for each mod ?
ArmA 2 x (Triplehead + TrackIR + Shoot) =
Like a user-made description of the mod? That's a good idea, I'll look into it.
Originally Posted by thales100
heh, why don't you try and cooperate with the maker of "ArmAII Launcher". Maybe you could combine your proggies so we have the best of two worlds?
spiritedmachine how to install compaign with ArmA 2 Game Launcher
i have not the file compaign in the program file in arma2
Yes, you know, dozens of mods installed, the notes could help you to quickly select the mods you wanna activate / combine.
Originally Posted by SpiritedMachine