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Thread: Frequently Asked Questions/Requests

  1. #151

    As are objects rendered in game ?

    Hi!
    I am occupied with my mission keeping in mind a computer's ressources. I do this difficult because of absence of complete information about the game mechanics.
    Therefore I am interested get answer on my questions:
    Are they created while a load of mission ? Or they are created only within the vision field of player ?
    Thanks.
    Last edited by VGD; Feb 17 2013 at 14:11.

  2. #152
    Sergeant Major Iceman77's Avatar
    Join Date
    Jul 13 2007
    Location
    Fairbanks Alaska / Houston Texas
    Posts
    1,604
    Objects are created while a load of mission.

  3. #153
    I have a problem with a complex origin it is better not to mention.

    How can I take a building on the Chernarus map, and prevent it from being destroyed? Alternately, can I somehow fire a trigger when any or certain parts of the building are destroyed and change to the destroyed model?
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  4. #154
    Sergeant Major Iceman77's Avatar
    Join Date
    Jul 13 2007
    Location
    Fairbanks Alaska / Houston Texas
    Posts
    1,604
    Hey Maturin. Put a gamelogic near the building with this code in it's init:
    Code:
    My_Building = (GetPosATL This NearestObject 12345); Nul = My_Building AddEventHandler ["HandleDamage", {False}];
    Also, maybe you can set parts that are damaged IE;
    Code:
    My_Building = (GetPosATL This NearestObject 12345); My_Building SetHit ["dam 1", 1];

  5. #155

    Medevac which takes the casualty

    Hi,

    Could anyone write a script, similar to the medevac module script?
    I'm trying to replicate popping smoke for a suitable LZ, the chopper landing but then actually taking the wounded or dead soldier, meaning he is no longer a member of the squad. I thought this would be far more realistic.
    Thanks in advance.

  6. #156

    Great

    Finally figured how to get the gamelogic working thanks!

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