How do I add dust affect to my mission? or even wind which will cause the palm trees to bend.
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In op arrowhead you can use
http://community.bistudio.com/wiki/BIS_fnc_sandstorm
waaaa``````it's very help for us who are new here.thank you very much
What trick do missionmakers use when the objective is killing a large number of enemies? It is unfeasible to require that every enemy be killed, because a few demoralized survivors could run away and never be seen again, and a few could be hiding under rocks, too scared to move.
Is there someway to make a trigger with an area that activates if (for example) fewer than five enemies are inside it?
That works great, thanks.
I have two quick questions still:
In a SP mission, how do you give the player a specific name that will override the profile name of each Arma 2 user?
And secondly, what scripting language should I use to make the player or HQ speak in the dialog menu with subtitles?
Last edited by maturin; Jun 21 2011 at 01:22.
For the name, check out the notes of the setIdentity command.
For the dialog check out titleText.
Cool.
But titletext just adds text across the screen, as opposed to subtitles or radio messages in the usual dialog box.
Last edited by maturin; Jun 22 2011 at 00:54.