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Thread: Frequently Asked Questions/Requests

  1. #1
    Master Gunnery Sergeant
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    Frequently Asked Questions/Requests

    If your too lazy to search (as many are...), and you want some of the mainly posted subjects in one place? Here they are, hope this helps improve the re-posting around here. If you can't find the answer to your question, but can find the topic, post in a PREVIOUS thread, no need to make a new one.

    Command Help:
    If your looking for help on a particular command, read the BIKI first, I reckon 99% of all threads posted on certain commands can be answered by the BIKI.

    http://community.bistudio.com/wiki/

    New Mission Makers:
    For new mission makers, I highly suggest the F2 MP Mission Framework, its a great start, saves a lot of placement and has some nifty features that you could spend hours learning to implement, but you can just do so with a small edit (good internal documentation makes it very easy!).

    http://forums.bistudio.com/showthread.php?t=81694

    Multiplayer Basics:
    A common question that comes up is understanding multi-player locality, I found when I started out, this BIKI page really helped out. It also covers order of initialization and a few other things to help you understand how ArmA works in the scripting environment.

    http://community.bistudio.com/wiki/6thSense.eu:EG
    Whispers BIKI Command Locality Post: http://forums.bistudio.com/showpost....11&postcount=8

    A great WIKI article on how to make your coding better, optimized and cleaner. It also shows deprecated BIS commands where possible; and which are really slow.
    http://community.bistudio.com/wiki/Code_Optimisation

    Frequently Asked Questions/Requests:
    Now how this works, look for what you want, if the primary thread does not answer your question, move down the list below it, relevance goes down as you progress. Hopefully it will save you a lot of time (and others time!).
    If anything is inappropriate, let me know, if anything should be added, post it here.

    Artillery & CAS: http://forums.bistudio.com/showthread.php?t=79020
    AttachTo How-to and Examples: http://forums.bistudio.com/showthread.php?t=73630
    BIS Ambient Animals: http://forums.bistudio.com/showthread.php?t=79180
    BIS Ambient Civilians/Vehicles: http://forums.bistudio.com/showthread.php?t=73497
    BIS Ambient Combat Module: http://forums.bistudio.com/showthread.php?t=73393
    BIS Artillery Module: http://forums.bistudio.com/showthread.php?t=73272
    BIS Conversation Module: http://forums.bistudio.com/showthrea...=conversations
    BIS Garbage Collector Module: http://forums.bistudio.com/showthread.php?t=73453
    BIS SecOps Module Discussion: http://forums.bistudio.com/showthread.php?t=73329
    Basic Briefing-How-To:http://forums.bistudio.com/showthrea...084#post171008
    Dynamic Object Compositions How-To and Info: http://forums.bistudio.com/showthread.php?t=74476
    First Aid-Module: http://forums.bistudio.com/showthread.php?t=73406
    HALO: http://forums.bistudio.com/showthread.php?t=73401
    Helicopter Insertion/Extraction:http://forums.bistudio.com/showthread.php?t=78066
    How-to Place units on Carrier: http://forums.bistudio.com/showthread.php?t=93554
    High Command Module: http://forums.bistudio.com/showthread.php?t=73408
    Multiplayer Locality: http://community.bistudio.com/wiki/6..._or_JIP_Player
    Multiplayer Parameters: http://forums.bistudio.com/showthread.php?t=86432
    Parachuting / Parajumping / Eject Units : How-To: http://forums.bistudio.com/showthread.php?t=76848
    Post Processing Effects: http://forums.bistudio.com/showthread.php?t=75528&
    Revive Script: http://forums.bistudio.com/showthread.php?t=74396
    Spawning Groups: http://forums.bistudio.com/showthread.php?t=74006
    Trip / Triggered Flares: http://forums.bistudio.com/showthread.php?t=79378
    Vehicle-Respawn: http://forums.bistudio.com/showthread.php?t=76445
    Weapons Respawn: http://forums.bistudio.com/showthread.php?t=76731
    If nothing here answered your questions, you can try searching the forums, if you have no luck, then make your question thread.

    [OA] How to operate the Scud in scripts/triggers:
    http://forums.bistudio.com/showthread.php?p=1666847

    How to close all doors within a radius:
    http://forums.bistudio.com/showthrea...-within-radius
    Last edited by Rommel; Jun 4 2012 at 12:14.

    Australian Armed Forces - Dedicated Tactical Coop Squad for ArmA2

  2. #2
    how would u for instance call n a apache or any other helicopter to provide gunship support

  3. #3
    Hi, I used to have internet at home but no longer do so my question is, is there anyway I can download the scripting commands on the wiki pages of armed assault?

    Thanks
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  4. #4
    hey Arma players
    I'm new so don't be mad . I'm looking for script ex how to lock some of the vehicles for new comers to my server and unlock them just for my clan members

  5. #5
    Request;

    Is there any chance of a Opforce equivalent of the RHIB or some sort of fast gunboat for EAST?
    Changing the default RHIB to EAST in the mission sqm wont work.

  6. #6

    vehicles

    Im new to the editor and Im catching on fast but no matter what I do I cant seem to be able to for example, add a LAV-25 that my squad can use. I added the unit and set it to playable as commander, gunner and driver and unlocked it yet when I preview mission all i can do is get in the back. Whats the trick here?

  7. #7
    Quote Originally Posted by Alethius View Post
    Im new to the editor and Im catching on fast but no matter what I do I cant seem to be able to for example, add a LAV-25 that my squad can use. I added the unit and set it to playable as commander, gunner and driver and unlocked it yet when I preview mission all i can do is get in the back. Whats the trick here?
    Setting a unit to "Playable as ..." simply means that those slots are selectable in multiplayer. When you place the vehicle, it will already have AI units in those positions, which is why you can only get in the back. Perhaps it would be better if you placed the vehicle as empty.
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  8. #8
    Thanks. I feel dumb now but I understand and can move on hehe.

  9. #9
    imma bit late here, but Alethius, what you could do is press the team switch button (default T...i think) and a menu will come up and you will be able to switch to the units you have selected as "playable as...."
    “A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.” - Winston Churchill

  10. #10
    Hi I want to attach the two bridges on Proving Grounds to a trigger that will become active when the bridges are destroyed? any help greatly appreciated!

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