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Thread: Arma II Linux Server 1.04 Public Alpha

  1. #61
    HI,

    Thanks for the reply.
    I monitored both our servers.

    One is an Pentium4 2.8 with 1GB mem. CENTOS 5.1
    2.6.18-53.el5xen #1 SMP i686 i686 i386 GNU/Linux

    SERVER LOAD: FPS 43 MEMORY 476MB OUT 61 KBPS IN 3 KBPS

    Now , I want to believe that this server is a little old, but was good enough to serv Arma1 and BF2.

    ================================================== =======

    The other one is hosted by server4you and is a little better.

    Processor : 0
    vendor_id : AuthenticAMD
    cpu family : 15
    model : 107
    model name : AMD Processor model unknown
    stepping : 2
    cpu MHz : 2109.750
    cache size : 512 KB

    4GB MEM. CENTOS 5.0
    2.6.18-92.1.10.el5 #1 SMP x86_64 x86_64 x86_64 GNU/Linux

    SERVER LOAD: FPS 4 to 6 MEM 430 to 431 OUT 83KBPS IN 19 KBPS


    Now I can't believe I need more than that.

    We hosted a Windows dedi arma2 on the AMD64 on VPAR without problems.

    There must be something else as the standard missions like Civil War the AI is doing what they must do.
    But COOP missions we made or Downloaded like co12_hijack_rev.utes.pbo and co12_spetsgruppa_dracul_v1_5.chernarus.pbo
    don't run the AI scenario.
    They just stand and do nothing.

    I think this is not a hardware problem.

    Thanks
    DFFChiel
    Last edited by DFFChiel; Nov 1 2009 at 19:06.

  2. #62
    ERVER LOAD: FPS 4 to 6 MEM 430 to 431 OUT 83KBPS IN 19 KBPS
    Is quite low already.

    Ofc there can be very well a problem with the linux DS.
    However without more testing to pinpoint the source, it is hard to say.

  3. #63

    COOP MP problems, or have I?

    Hi KJU,

    funny that the old P4 2.8 has a FPS of 43.

    But that doen't matter, same isseu.

    Seems to be we go back to the VPAR with Winblows.
    Pity.
    We have to wait, i'll guess more of you encounter or already have problems with downloaded COOP.

    Keep up the good work

    Unix4ever

    DFFChiel

  4. #64
    Thanks for your reply, Dr.Pulp.

    The poblem was the server-binary itself. Downloaded it again and now it's working.
    je, that took me quite a while

    So, thanks again.
    Astra
    Last edited by {SF} Astra; Nov 1 2009 at 21:01.

  5. #65
    Quote Originally Posted by HitmanFF View Post
    Burning fires seem to have a very bad effect on server fps. [...]
    This counts for every kind of fires. Even the fire of destroyed vehicles.

    Server log:
    PHP Code:
    Error during evaluation of expression _color[iin SmallFireF
    Error during evaluation of expression _color
    [iin SecondaryExp 
    The first one is for fires, the second one was created by destroyed vehicles.
    Appears very often in the log.
    #include "signatur.h"
    "I'm not slacking of. My addon is 'pboing'!"

    Blog about the RTE | Pastebin with SQF support

  6. #66
    Staff Sergeant Dr.Pulp's Avatar
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    Hannover - Germany
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    209
    yesterday we played some hours coop missions on our server. At some point our server completly froze! everybody weas still connected, but the server didn't log anything anymore...nothing moved ingame and #monitor 1 stopped working too.

    restarting resolved it...but that was wierd!

    After that we played some Domination Mission...and the performance went downhill the longer we played. startet with 45-50 fps...and as we ended the server ran at 19-20 fps.
    Greetings Dr.Pulp

  7. #67
    Quote Originally Posted by Dr.Pulp View Post
    yesterday we played some hours coop missions on our server. At some point our server completly froze! everybody weas still connected, but the server didn't log anything anymore...nothing moved ingame and #monitor 1 stopped working too.

    restarting resolved it...but that was wierd!

    After that we played some Domination Mission...and the performance went downhill the longer we played. startet with 45-50 fps...and as we ended the server ran at 19-20 fps.

    Yes we have same Problem, first amazing Bandwith later very low,
    Bis plz help us.
    Greez Hotze

  8. #68
    After disconnecting while plaing a custom mission a slot was still being used accoding to the server browser. I tried reconnecting but I was stuck on "waiting for host."

    Other than the server fps issues the default Superpowers mission seems to be running fine.

  9. #69

    Question to X

    HI X,

    I agree that the default missions runs fine, but did you ever tried a COOP Downloaded one.
    I just want to know if you and I have the same IA problems.
    Just IA that do nothing than a little fire back without scenario.

    Thanks in advance,

    DFFChiel
    Last edited by DFFChiel; Nov 2 2009 at 19:58.

  10. #70

    Logging full of errors

    Hi,

    we tried now to install the server on a much heavier Node 64bits.
    The FPS is now 50 and memory 10 before starting a game.
    That sounds good, also in game between 45 and 50 wit 20mb mem.
    Lovely.

    Still on both 64bit nodes the server start in 5 minutes.
    On a simple P4 2.8 in 30 seconds.

    Still the AI is dumb, and is not moving or reacting in COOP.

    But perhaps something for you in the logging.

    Before the game start we see alot:

    sleep 0.01;
    "colorCorrections" ppEffectAdjust [1, 1.1, -0.004, [0.0, 0.>
    Error position: <ppEffectAdjust [1, 1.1, -0.004, [0.0, 0.>
    Error Missing ;
    File ca\missions\MPScenarios\MP_Deathmatch.chernarus\in it.sqf, line 276
    23:23:37 Game started.


    Then during game:

    23:29:25 Game started.
    Error in expression <


    if (!isnil "_showrules" && _grpSideId >= 0) then {
    _ruleId = _showr>
    Error position: <_grpSideId >= 0) then {
    _ruleId = _showr>
    Error Undefined variable in expression: _grpsideid
    Error in expression <_grpIconVisible && (_grpCount < _minsize>
    Error position: <_grpIconVisible && (_grpCount < _minsize>
    Error Undefined variable in expression: _grpiconvisible
    Error in expression < "_icon"

    &&

    !isnil "_iconsize"

    &&

    _rule > 0

    &&

    _n < _allgroupstotal

    &&>
    Error position: <_rule > 0

    &&

    _n < _allgroupstotal

    &&>
    Error Undefined variable in expression: _rule
    Error in expression <isnil "_icon" && _rule > 0 && _n < _allgroupstotal && !i>
    Error position: <_rule > 0 && _n < _allgroupstotal && !i>
    Error Undefined variable in expression: _rule
    Error in expression <if (cheat0) then {_rule = 1}};

    if (_rule > 0) then {
    _grpCount = _grpCountR>
    Error position: <_rule > 0) then {
    _grpCount = _grpCountR>
    Error Undefined variable in expression: _rule
    Error in expression <IconVisible && (_grpCount < _minsize || _rule <= 0) && _n < _allgroupstotal && !>
    Error position: <_rule <= 0) && _n < _allgroupstotal && !>
    Error Undefined variable in expression: _rule
    Error in expression < "_icon"


    This repeats on and on.

    And the log ends with:

    Sleep 0.01;
    "colorCorrections" ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.>
    Error position: <ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.>
    Error Missing ;
    File ca\missions\MPScenarios\MP_WarWelcome.utes\init.sq f, line 55
    0:47:16 Mission read.
    Cannot create non-ai vehicle Misc_Cargo1B,
    Cannot find a sound file ca\sounds\sfx\fire.wss
    Error during evaluation of expression _color[i] in SmallFireF
    Error during evaluation of expression _color[i] in SmallFireF
    Error during evaluation of expression _color[i] in SmallFireF
    Error during evaluation of expression _color[i] in SmallFireF
    Cannot create non-ai vehicle Misc_Cargo1B,
    Error during evaluation of expression _color[i] in SmallFireF
    Error during evaluation of expression _color[i] in SmallFireF
    Error during evaluation of expression _color[i] in SmallFireF
    Error during evaluation of expression _color[i] in SmallFireF
    Cannot create non-ai vehicle Misc_Cargo1B,
    Unit not created: Subgroup 0:0 not found
    Cannot create object 3:41

    Regards

    DFFChiel
    Last edited by DFFChiel; Nov 2 2009 at 23:13.

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