Jump to content
Sign in to follow this  
eJay

Crash on satellite and mask import

Recommended Posts

Hi

I have all required files to import satellite and mask texture but it's crashed at start of process. My textures are on 10240x10240 resolution, everything in Project Parameters menus are ok. Can you describe what problems can crash work on this stage?

Share this post


Link to post
Share on other sites

Please post your Layers.cfg file here.

If that is ok then it will be with your ground texture RVMAT's

Share this post


Link to post
Share on other sites

It's based on sample models by BiS

class Layers
{
class xxpisek
{
texture = "ca\SilentIsland\data\xxpisek_mco.paa";
material="ca\SilentIsland\data\xxpisek.rvmat";
};
class xxtravajih
{
texture = "ca\SilentIsland\data\xxtravajih_mco.paa";
material="ca\SilentIsland\data\xxtravajih.rvmat";
};
class xxmesto2
{
texture = "ca\SilentIsland\data\xxmesto2_mco.paa";
material="ca\SilentIsland\data\xxmesto2.rvmat";
};
class xxpole1
{
texture = "ca\SilentIsland\data\xxpole1_mco.paa";
material="ca\SilentIsland\data\xxpole1.rvmat";
};
};
class Legend
{
picture="ca\SilentIsland\source\mapLegend.png";
class Colors
{
/// color names should correspond to surface layer names
xxpisek[]={{255,255,0}};
xxtravajih[]={{0,255,0}};
xxmesto2[]={{99,55,0}};
xxpole1[]={{0,0,255}};
};
};

RVMAT's looks ok I think but I'll check them.

Share this post


Link to post
Share on other sites

It doesn't do anything. Just error with Maplegend.png misplaced. Re-downloaded fresh maplegend from Biki and still crashes... :/

Share this post


Link to post
Share on other sites

So, the sat image and the mask image are the same dimensions, but, do they both have the same colour depth?

Planck

Share this post


Link to post
Share on other sites

have you made new layers config.and have you put the folder in CA folder ?

Edited by plumose 219

Share this post


Link to post
Share on other sites
So, the sat image and the mask image are the same dimensions, but, do they both have the same colour depth?

Planck

Both have 16-bit depth and still crashing:mad:

Share this post


Link to post
Share on other sites
Both have 16-bit depth and still crashing:mad:

only the terrain.png can be 16 bit interlaced. the rest is 8 bit non interlaced. also not a good idea to put your projects under ca\

Share this post


Link to post
Share on other sites

Thanks a lot! This explanation solved my problem.

Share this post


Link to post
Share on other sites

Hi,

class Layers

{

class xxpisek

{

texture = "ca\SilentIsland\data\xxpisek_mco.paa";

material="ca\SilentIsland\data\xxpisek.rvmat";

};

class xxtravajih

{

texture = "ca\SilentIsland\data\xxtravajih_mco.paa";

material="ca\SilentIsland\data\xxtravajih.rvmat";

};

class xxmesto2

{

texture = "ca\SilentIsland\data\xxmesto2_mco.paa";

material="ca\SilentIsland\data\xxmesto2.rvmat";

};

class xxpole1

{

texture = "ca\SilentIsland\data\xxpole1_mco.paa";

material="ca\SilentIsland\data\xxpole1.rvmat";

};

};

class Legend

{

picture="ca\SilentIsland\source\mapLegend.png";

class Colors

{

/// color names should correspond to surface layer names

xxpisek[]={{255,255,0}};

xxtravajih[]={{0,255,0}};

xxmesto2[]={{99,55,0}};

xxpole1[]={{0,0,255}};

};

};

This is not correct

the paths are all wrong.

"ca\SilentIsland\data\xxpisek_mco.paa";

Should read : "xx\SilentIsland\data\xxpisek_mco.paa"

Or better use your own "TAG" folder structure.

You should use some like this :

P:\EJ\SilentIsland\data\EJ_pisek_mco.paa

Ill show you all one more time how the P drive should look like , and i'll show it for this particular sample.

http://img38.imageshack.us/img38/6226/pdrive.jpg

http://img190.imageshack.us/img190/6817/pdriveii.jpg

READ !!!!! WATCH !!!!

.........So you should rename all textures and rvmat files.

Changes all paths inside the RVMAT files to the correct targets !!!!!!!!!!!!

Later,

Alphons

Edited by Alliexx

Share this post


Link to post
Share on other sites

That was only test one... Of course on my main work I create my own structure od folders. Thx for advice anyway :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×