It's based on sample models by BiS
Code:
class Layers
{
class xxpisek
{
texture = "ca\SilentIsland\data\xxpisek_mco.paa";
material="ca\SilentIsland\data\xxpisek.rvmat";
};
class xxtravajih
{
texture = "ca\SilentIsland\data\xxtravajih_mco.paa";
material="ca\SilentIsland\data\xxtravajih.rvmat";
};
class xxmesto2
{
texture = "ca\SilentIsland\data\xxmesto2_mco.paa";
material="ca\SilentIsland\data\xxmesto2.rvmat";
};
class xxpole1
{
texture = "ca\SilentIsland\data\xxpole1_mco.paa";
material="ca\SilentIsland\data\xxpole1.rvmat";
};
};
class Legend
{
picture="ca\SilentIsland\source\mapLegend.png";
class Colors
{
/// color names should correspond to surface layer names
xxpisek[]={{255,255,0}};
xxtravajih[]={{0,255,0}};
xxmesto2[]={{99,55,0}};
xxpole1[]={{0,0,255}};
};
};
RVMAT's looks ok I think but I'll check them.