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Thread: Mondkalb's "How to create an Addon from scratch"

  1. #41
    Hello, im new in addons maker and recently i was trying to create my own addons, and one thing still bugging me is about memory LODs thing.

    I have my character model in 3d max, and when i convert it to oxygen 2 i have no idea what gona i'm doing (i'm new with O2), i got no problem with texturing but im blind with LODs thing, mind if anyone have the tutorial for it ?

  2. #42

  3. #43
    Can someone please enlighten me as to what the _DT file is for. The whole texture section of this guide is a bit on the confusing side due to the use of so many texture layers to produce the final texture. I do think one texture, while it may not have produces as nice a looking result, would have made this part easier to follow.
    Thanks for any help and thanks Mondkalb for taking the time to do such a detailed guide.

  4.   This is the last Developer post in this thread.   #44
    BI Developer Mondkalb's Avatar
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    You can always leave out the complete RVMAT section, it is entirely optional, but many consider using RVMATs as mandatory as it does so much good to the overall texture appearance/quality.

    So if you feel RVMATs are too complicated, start without them, and once you've finished the rest of your work, have another try with RVMATs. There are plenty of other RVMAT tutorials around this forum section.

  5. #45
    OK I'll hunt around now I have a magic search term.
    I know nothing about modelling so knowing what I need to find out about is a hitch. Part of the problem is also that I don't have photoshop so I'm trying to follow along with GIMP.
    Thanks again for the guide, I've always wanted to give content creation a go and it's the perfect start for me.

  6. #46
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    I have come to the point I need some working doors in my buildings... and after following last parts of this tutorial I got stuck with animations... when taking a look at this I got confused about models involved:



    There we see a door.p3d... Do I have to create a new separated model for doors and delete my model's doors??? I'm sorry if I'm asking stupid questions...
    Last edited by Robster; May 1 2012 at 16:10.



  7. #47
    Great tutorial. Thanks Mondkalb!

  8. #48
    Hi all,
    I've followed this tutorial, but when it comes to the putting it inBulldozer to see it with the normal maps etc, then I get
    "Cannot load texture TUT_Wall\TUT_Wall_NOHQ.paa"
    I have the normal map created, but also when I press CONTINUE, then object looks all black..?
    All my PAA's, P3D and RVMAT is in the same project folder btw...
    Does anyone know why this cannot find the texture please..?
    The RVMATs path seems fine to me..?

    FIXED: Schoolboy error- I had "s" on the end of a "wall" filename- syntax error in effect...
    Last edited by meanmachine1; Sep 1 2012 at 14:17.

  9. #49
    Thanks, this helped me alot!

  10. #50
    Monk is a genius on maps. But the translation (German-> English) a bit complicated. Some files are still named in German.


    I did the tutorial, BUT NOT I open the door or the thud!

    -Someone managed to make it work?

    -Question: Can you see the animation of the door opening bulldozer?
    YES!! solved.

    ....."The comments in this file should help. When the „Model.cfg“ is finished, you can go into bulldozer and try out the
    animation. But first select the 0.000 lod, otherwise you'll see another Lod. Now go into bulldozer, hit the middle mose
    button and use your mousewheel...."
    - Has a simple tutorial for doors?

    Tks!
    Last edited by VovoNauta; Dec 21 2012 at 15:02.

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