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Thread: UH1Y Vehicle Positions

  1. #1

    UH1Y Vehicle Positions

    I am using the VCL respawn script and have been modifying it to make it into a call support function but I've hit a problem.

    I want to use a UH1Y, but the commands within the respawn script are thus:
    if (_loop == 0) then {_guy moveInDriver _vcl_new};
    if (_loop == 1) then {_guy moveInGunner _vcl_new};
    if (_loop == 2) then {_guy moveIncargo _vcl_new};
    if (_loop == 3) then {_guy moveIncargo _vcl_new};
    if (_loop == 4) then {_guy moveIncargo _vcl_new};
    if (_loop == 5) then {_guy moveIncargo _vcl_new};

    meaning only one gunner is present on the right hand side of the UH1Y and the rest are in cargo. I have tried adding another "moveinGunner" but this doesnt work.

    So im looking for the vehicle positions for the two miniguns. I assume its something like moveingunnerchief or something like that, but as yet I have had no luck.

    BTW, my first post in the forums.

    Kerb.

  2. #2
    Try this:
    _guy moveinturret [_vcl_new,[1]];

    0 = leftdoor gunner (same side as moveingunner)
    1 = rightdoor gunner

    Also you might wanna check out http://www.kronzky.info/turrets/index.htm this mission will give you all info on available actions of a vehicle.

  3. #3

    Living Legend

    You sir are a living legend.

    Works like a charm with the setting at 1.

    thankyou, thankyou and thankyou again.

    Kerb

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