Hello!
Its an verry useful Tool, but..can i use it in a Multiplayer Mission?
I have a strange behavior in a CTI Mission with some AI's and tryed to use this tool, but i did not get it to work.
Thx for your work!
Cheers
Hello!
Its an verry useful Tool, but..can i use it in a Multiplayer Mission?
I have a strange behavior in a CTI Mission with some AI's and tryed to use this tool, but i did not get it to work.
Thx for your work!
Cheers
Add this to config.cpp (borrowed from VFFPSS):
Code:class RscShortcutButton; class RscDisplayMPInterrupt: RscStandardDisplay { class controls { class CHN_TMStart : RscShortcutButton { idc = -1; text = "TroopMon2"; x = "0.005 + SafeZoneX"; y = "0.105 + SafeZoneY"; default = 0; action = "[1] execVM ""\CHN_TroopMon2\scripts2\MonInit.sqf"""; }; }; };
Alef could you point me to where the config.hpp would be stored?
I found a bunch but none where just config. There are ACE, and JTD and GL5 in my userconfig folder but I can't find where I should paste this.
Thanks.
BTW this looks amazing and I do remember playing alittle with ARMA1 Trpmon so I am looking forward to getting this going.
Thanks
Hi there I have a problem and I am sure its me being a noob.
I have created a folder in me ARMA2 directory called @CHN_TroopMon2 I have then added
@CHN_TroopMon2 to me start up so I can use as a mod but when I go into editor and place me and one enemy unit I press ESC but get no option?.
Im am all so running ACE2 and would like to use @CHN_TroopMon2 with ACE2 if poss.
Thanks in advance.
EDIT
NM I got it to work :P
Last edited by stk2008; Jul 19 2010 at 17:18.
Hi ! Where error? troopmon work incorrect in OA. He see West, Res, Civ, but takistani?
Arma3 Projects in Development : The Undead Mod 3
Released Arma3 Projects : TroopMonA3
Arma2 Projects in Development : TroopMon 3 & The Undead Mod 2
Released Arma2 Projects :The Undead Mod & TroopMon 2 & Predator Mod & Artillery Plus & UrbanPack & Crocodile
Just a heads up in case someone else are searching...
Been searching for a TroopMon 2 replacement and after setting up the options to my liking I'm happy to say that Gigans GCam 2.0 addon/script works very well as such!
Maybe not every function TroopMon 2 had but at least it works OK with current A2:OA version and I like the minimalistic approach Gigan opted for.
Be sure to enable "Parameter Tracking Mode" in the hpp file if you wan't to see/grab full status/info about units.
In short - a great tool for debugging missions,scripts and checking out AI behavior etc.
/KC
Last edited by KeyCat; Jan 14 2012 at 10:32.
A3 Alpha issues
0002034: Infantry auto stand-up while crawling near low walls/stone hedge
A2:OA issues
65438: Infantry auto stand-up while crawling near low walls/stone hedge
>> The journey is the reward! <<
Troopmon2 works fine with ArmA 2 Operation Arrowhead, at least I haven't seen anything that is not working in it.
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