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Thread: TroopMon2

  1. #21
    Hello!
    Its an verry useful Tool, but..can i use it in a Multiplayer Mission?
    I have a strange behavior in a CTI Mission with some AI's and tryed to use this tool, but i did not get it to work.

    Thx for your work!
    Cheers

  2. #22
    Quote Originally Posted by Krieger View Post
    can i use it in a Multiplayer Mission?
    Add this to config.cpp (borrowed from VFFPSS):
    Code:
    class RscShortcutButton;
    class RscDisplayMPInterrupt: RscStandardDisplay {
        class controls {
    	class CHN_TMStart : RscShortcutButton {
    		idc = -1;
    		text = "TroopMon2";
    		x = "0.005 + SafeZoneX";
    		y = "0.105 + SafeZoneY";
    		default = 0;
    		action = "[1] execVM ""\CHN_TroopMon2\scripts2\MonInit.sqf""";
    	};
    
        };
    };

  3. #23
    Quote Originally Posted by alef View Post
    Add this to config.cpp (borrowed from VFFPSS):
    Code:
    class RscShortcutButton;
    class RscDisplayMPInterrupt: RscStandardDisplay {
        class controls {
    	class CHN_TMStart : RscShortcutButton {
    		idc = -1;
    		text = "TroopMon2";
    		x = "0.005 + SafeZoneX";
    		y = "0.105 + SafeZoneY";
    		default = 0;
    		action = "[1] execVM ""\CHN_TroopMon2\scripts2\MonInit.sqf""";
    	};
    
        };
    };
    Alef could you point me to where the config.hpp would be stored?
    I found a bunch but none where just config. There are ACE, and JTD and GL5 in my userconfig folder but I can't find where I should paste this.

    Thanks.

    BTW this looks amazing and I do remember playing alittle with ARMA1 Trpmon so I am looking forward to getting this going.

    Thanks

  4. #24
    Hi there I have a problem and I am sure its me being a noob.

    I have created a folder in me ARMA2 directory called @CHN_TroopMon2 I have then added
    @CHN_TroopMon2 to me start up so I can use as a mod but when I go into editor and place me and one enemy unit I press ESC but get no option?.

    Im am all so running ACE2 and would like to use @CHN_TroopMon2 with ACE2 if poss.

    Thanks in advance.

    EDIT

    NM I got it to work :P
    Last edited by stk2008; Jul 19 2010 at 17:18.

  5. #25
    Hi ! Where error? troopmon work incorrect in OA. He see West, Res, Civ, but takistani?

  6. #26
    Quote Originally Posted by seragavlg View Post
    Hi ! Where error? troopmon work incorrect in OA. He see West, Res, Civ, but takistani?
    Incorrect?!

    TroopMon2 was written years ago, at that time there was only Arma2 "sides" given. If OA introduced any new sides, then of course it does not work "correct". TroopMon2 is an Arma2-"only" tool.
    Arma3 Projects in Development : The Undead Mod 3
    Released Arma3 Projects : TroopMonA3
    Arma2 Projects in Development : TroopMon 3 & The Undead Mod 2
    Released Arma2 Projects :The Undead Mod & TroopMon 2 & Predator Mod & Artillery Plus & UrbanPack & Crocodile

  7. #27
    Second Lieutenant Kremator's Avatar
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    Quote Originally Posted by seragavlg View Post
    Hi ! Where error? troopmon work incorrect in OA. He see West, Res, Civ, but takistani?
    Sounds like English is difficult for him. If Charon doesn't want to make it OA compatible then it is his call.

    In the meantime just enjoy it as it is!

  8. #28
    Just a heads up in case someone else are searching...

    Been searching for a TroopMon 2 replacement and after setting up the options to my liking I'm happy to say that Gigans GCam 2.0 addon/script works very well as such!

    Maybe not every function TroopMon 2 had but at least it works OK with current A2:OA version and I like the minimalistic approach Gigan opted for.

    Be sure to enable "Parameter Tracking Mode" in the hpp file if you wan't to see/grab full status/info about units.

    In short - a great tool for debugging missions,scripts and checking out AI behavior etc.

    /KC
    Last edited by KeyCat; Jan 14 2012 at 10:32.

  9. #29
    Quote Originally Posted by KeyCat View Post
    Just a heads up in case someone else are searching...

    Been searching for a TroopMon 2 replacement and after setting up the options to my liking I'm happy to say that Gigans GCam 2.0 addon/script works very well as such!

    Maybe not every function TroopMon 2 had but at least it works OK with current A2:OA version and I like the minimalistic approach Gigan opted for.

    Be sure to enable "Parameter Tracking Mode" in the hpp file if you wan't to see/grab full status/info about units.

    In short - a great tool for debugging missions,scripts and checking out AI behavior etc.

    /KC
    very useful. thank you! troopmon2 is very useful but i do need the oa compatibility as well occasionally

  10. #30
    Troopmon2 works fine with ArmA 2 Operation Arrowhead, at least I haven't seen anything that is not working in it.
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