Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 40

Thread: TroopMon2

  1. #11
    Firstly just want to say this is a great app, it's already highlighted a number of issues for me to look at

    I don't know if this is because I'm in a particular view or mode but after a while sometimes the MAP1 & MAP2 buttons fail to work until I restart the mission.

  2. #12
    Quote Originally Posted by Gray1107 View Post
    Firstly just want to say this is a great app, it's already highlighted a number of issues for me to look at

    I don't know if this is because I'm in a particular view or mode but after a while sometimes the MAP1 & MAP2 buttons fail to work until I restart the mission.
    Thanks for letting this be known. You don`t have to restart the mission, closing and restarting TroopMon2 should be enough to re-initialize it.
    Without knowing in what viewmode you have been for the error to occur, i am afraid i can`t reconstruct the error situation myself.
    Regards,
    Charon
    Arma3 Projects in Development : The Undead Mod 3
    Released Arma3 Projects : TroopMonA3
    Arma2 Projects in Development : TroopMon 3 & The Undead Mod 2
    Released Arma2 Projects :The Undead Mod & TroopMon 2 & Predator Mod & Artillery Plus & UrbanPack & Crocodile

  3. #13
    No problem, it hasn't happened for a while I'll take down some details if it occurs again and re-post.

  4. #14
    Master Sergeant
    Join Date
    Oct 12 2001
    Location
    France (Paris)
    Posts
    733
    Hello Charonos !

    Thank you for porting this tool to ArmA2. it was already quite useful for A1, I'm sure I'll appreciate it for A2...

    Malick

  5. #15
    I have worked a bit on a small update to V0.91. It adds a new window
    that displays variables for the currently selected group and unit
    that have been set with the setvariable-command and also global variables.
    The variables to be checked are assigned by global variable
    for example in your mission`s init.sqf.
    Group variables:
    CHN_TM_GRVAR1="VARIABLENAME";
    CHN_TM_GRVAR2="VARIABLENAME";
    CHN_TM_GRVAR3="VARIABLENAME";

    Unit variables:
    CHN_TM_UNVAR1="VARIABLENAME";
    CHN_TM_UNVAR2="VARIABLENAME";
    CHN_TM_UNVAR3="VARIABLENAME";

    Global variables:
    CHN_TM_GLVAR1="VARIABLENAME";
    CHN_TM_GLVAR2="VARIABLENAME";
    CHN_TM_GLVAR3="VARIABLENAME";

    I had a hard time debugging the zombies that work a lot with variable space
    and now the feature to display that variable for selected groups and individual units is invaluable. After it is cleaned up a bit, i will release the update

  6. #16
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,966
    Excellent work as usual !

  7. #17

    TroopMon2 V0.91

    Okay here it is: http://www.sendspace.com/file/iwkrdb

    Description of how to use the variable window is in the readme file.
    Hope that it is useful to someone too.

  8. #18
    Thanks for the update Charon, will check it out ASAP!

    /KC

  9. #19
    Yes, many thanks!

    Troopmon is so valuable and should be in every mission builders library.
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  10. #20
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,966
    Charon .... is there a fix for moving the Troopmon down below CONSOLE in the menu?

    I can't access it now from the ESC menu.

    Cheers mate.

    EDIT : Woops didnt have the latest version installed correctly. Fine now.
    Last edited by Kremator; Dec 23 2009 at 23:42.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •