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Thread: TroopMon2

  1. #1

    TroopMon2

    Many people still know TroopMon1 from the Arma1 times.
    Initially i just wanted to make it compatible with Arma2, but i decided to enhance its functionality and optimize the code.
    It now contains tons of new helpful functions to effectively debug missions.
    Hope it helps you guys design your missions.








    For those who don`t know TroopMon yet:

    Description:
    TroopMon 2 is a GUI console for Arma2 that is designed to help mission makers to precisely monitor the combat behaviour of the placed units in their missions.
    Lost, inactive or ineffective combatants are easily identified to raise the quality of a mission and achieve mission objectives with a minimal troopcount. Missions with uncertainty about the location of the involved units are a thing of the past.


    Features:
    - A camera with 8 View modes:
    1. A fixed 3rd Person view
    2. Free/fixed camera mode that can be positioned around the watch-unit
    or independently moved around the whole scenario.
    3. A gunner's view through the ironsights of the watch-unit's weapons.
    4. A 1st person view to find out where the watch-unit is looking at.
    5. A 3rd person view that cycles through a random selection of units.
    primarily, units that are in combat are shown.
    6. A top view onto the watch-unit suitable for CQB or urban scenarios.
    7. A more cinematic camera motion view of randomly chosen units
    8. A projectile-following camera that shows a slow motion of fired
    projectiles of the currently watched unit. This is helpful to evaluate
    the effectiveness of a firing position, the feasibility of the used weapon
    or the skill of the shooter.
    This can be combined with the view mode 3 to see what the unit is
    Aiming at before making the shot.
    To choose a different view mode just deselect the V8 button.
    In case the projectile is experiencing ricochet or misses the target
    the button ABORT PROJCAM can be used to discontinue tracking the projectile.

    - Total overview of all mission relevant AI variables.
    Crucial battle data is constantly updated such as:
    - which enemy is targetting, firing at or wounding the watch unit
    with the ability to switch the view to that enemy to evaluate it.
    - which enemy is the assigned target of the unit and which enemy
    is being fired upon by the watch unit.
    - Troopmon 2 automatically recognizes the dimensions of custom island
    addons and is compatible with all kinds of custom soldier/weapon/vehicle
    etc. addons.
    - The GUI console allows for very intuitive unit selection even in high
    Unit-count battle situations, selections can be made with the mouse.
    All status data can be shown or hidden by little toggle switches.
    - New groups can be created and sent into the battle to try out new attack
    strategies or enforce groups of insufficient strength without having to
    edit/restart the mission.
    - Waypoints for created or existing groups can be created
    and groups can be combined. Existing waypoints can be edited at runtime.
    - Infantry can be moved around with transports using TroopMon 2-created
    waypoints.
    - Favourites and camera positions can be saved/loaded for points of interest
    of the battle theater.


    Installation:
    Install this in it own mod folder. If you don't know how to make and use modfolders have a look in our FAQ.


    Included files:
    CHN_TroopMon2.pbo


    Usage:
    Hit ESC during the mission to bring up the game menu.
    Below the standard Arma2 buttons you find a new button
    which starts TroopMon 2.
    DOWNLOAD PAGES:

    TroopMon2 V0.9 Download (Armaholic)

    TroopMon2 V0.9 Download (SWDepot)

    UPDATE V0.91 :

    TroopMon2 V0.91 Download (assaultmissionstudio)

    http://www.sendspace.com/file/iwkrdb
    Last edited by Charon Productions; Dec 6 2009 at 15:26.
    Arma3 Projects in Development : The Undead Mod 3
    Released Arma3 Projects : TroopMonA3
    Arma2 Projects in Development : TroopMon 3 & The Undead Mod 2
    Released Arma2 Projects :The Undead Mod & TroopMon 2 & Predator Mod & Artillery Plus & UrbanPack & Crocodile

  2. #2
    Ooh nice, yes I had Troopmon for ArmA1 and used it throughout the whole of ArmA1's life. Nice to see there's an update, thanks
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  3. #3
    Sergeant Major SNKMAN's Avatar
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    Nice.

    Look's like a tool, which totally fits my needs.

    Greate work.

  4. #4
    Ah , saw this in some movie`s and was thinking what it was m but now i know what

    Tnks , gonna try this

  5. #5
    Master Gunnery Sergeant dale0404's Avatar
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    Jun 2 2008
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    Mirror at SWDepot:

    TroopMon2

  6. #6
    Yay, welcome back mate! TroopMon1 was one of my "must haves" and a real helper when testing/scripting AI behaviour in missions among other things. Thanks for updating this awesome tool for ArmA II!

    Downloading...

    /KC
    Last edited by KeyCat; Oct 19 2009 at 10:21.

  7. #7

  8. #8
    Charon,

    Had a chance to briefly test TroopMon 2 last night and love it!

    Noticed a few issues that I'm reporting here (along with some suggestions)...

    - Maybe it's just here (I had a few other addons loaded) but when changing views with some of the V1-V8 buttons (sry I can't remember exacly which one) it also jumped to another unit automaticly, any one else experience this?

    - After opening the Armament display down right some of the mags stayed visible on screen also when closing it again, minor annoyance but mention it anyway.

    - After enabling NVS once by pressing th ebutton and then minimize the GUI the NVS button still shows on screen.

    Wishes/suggestions if you plan for a future update...

    1. I would prefer to have the NVS button always visible (tried CHN_NVSALWAYS but no go).

    2. Would be nice to be able to toggle ON/OFF "trail markers" for selected units/groups on the map so you could track their movements over time. Different colors/dot patterns for different units/groups if possible. Would be usefull even if you only could enable it for a limited number (2-5) of units/groups at once.

    3. Would be nice to be able to personalize the font colors and maybe also transparency on the background somehow, sometimes I had hard time seeing the text (lol probably getting to old) but maybe this is already planned for the OPTN screen?

    Will let you know here if I find more issues... Again, thanks for a great tool and keep it up!

    /KC
    Last edited by KeyCat; Oct 21 2009 at 13:10.

  9. #9
    @Keycat:
    Wow, you really have gotten deeply into it

    Charon,
    - Maybe it's just here (I had a few other addons loaded) but when changing views with some of the V1-V8 buttons (sry I can't remember exacly which one) it also jumped to another unit automaticly, any one else experience this?
    Well V5 and V7 are supposed to do this, but if you talk about any other view mode, then this is not intended. I have personally not experienced that, but will check it again.

    - After opening the Armament display down right some of the mags stayed visible on screen also when closing it again, minor annoyance but mention it anyway.
    I will fix that, the minimize function has to close like 100 GUI elements conditionally, so its rought to take track of those, when you add new ones.

    Wishes/suggestions if you plan for a future update...
    Always welcome

    1. I would prefer to have the NVS button always visible (tried CHN_NVSALWAYS but no go).
    I will test and fix it, when i implemented the function it worked alright.
    So you work on some kind of tunnel/subterranean mission?

    2. Would be nice to be able to toggle ON/OFF "trail markers" for selected units/groups on the map so you could track their movements over time. Different colors/dot patterns for different units/groups if possible. Would be usefull even if you only could enable it for a limited number (2-5) of units/groups at once.
    Good idea and good to know what application individual users do have for this.
    I will defininitely look into that.

    Do you talk about a route indicating the path to upcoming waypoint destinations or also a display of all previous routes beginning from the very first waypoint, so you can track back where a group was coming from?

    3. Would be nice to be able to personalize the font colors and maybe also transparency on the background somehow, sometimes I had hard time seeing the text (lol probably getting to old) but maybe this is already planned for the OPTN screen?
    Exactly right, that`s what was planned for the OPTN screen. Will be a major effort though, because i have not used text color homogenously and such a feature would have been best implemented at conception level hehe.

    Will let you know here if I find more issues... Again, thanks for an great tool and keep it up!
    I have stumbled myself over some minor issues too, so there will be a little update soon. The more feedback there is, the better TroopMon2 can be improved.
    Thanks and regards,
    Charon

  10. #10
    Well V5 and V7 are supposed to do this, but if you talk about any other view mode, then this is not intended. I have personally not experienced that, but will check it again.
    Hmm then I just may have misunderstood things, sry.

    I will fix that, the minimize function has to close like 100 GUI elements conditionally, so its rought to take track of those, when you add new ones.
    Same happens with NVS button. After enabling NVS once by pressing the button and then minimize the GUI the NVS button still shows on screen, again minor annoyance

    So you work on some kind of tunnel/subterranean mission?
    Not really but due to the HDR system BIS implemented my screen are sometimes quite dark even before 1900 (and even darker if I start ArmA II in Windowed mode).

    Do you talk about a route indicating the path to upcoming waypoint destinations or also a display of all previous routes beginning from the very first waypoint, so you can track back where a group was coming from?
    I mean the second one. Kinda like a "GPS tracker" that shows there a unit/group have actually been during the test.

    Exactly right, that`s what was planned for the OPTN screen. Will be a major effort though, because i have not used text color homogenously and such a feature would have been best implemented at conception level hehe.
    Actually to keep things simpler for you I personally could live with just being able to edit my personal options in a commented config file like many other addons use. It seems like many addonmakers now use the following folder/file as an "standard" (used Pistols tracer addon in below example)...

    <ArmA II path>\Userconfig\Pistolfied_Tracers\tracerSettings .hpp

    I don't know all details about it but I'm sure someone in the know can chime in.

    Of course having an in game option menu is nicer/easier for a beginner but I rather take more functionality over a fancy setup screen. I guess that like everyone else your gaming/scripting time is limited...

    I have stumbled myself over some minor issues too, so there will be a little update soon. The more feedback there is, the better TroopMon2 can be improved.
    Looking forward to any future updates but take your time and feel no need to rush it.

    /KC
    Last edited by KeyCat; Oct 21 2009 at 14:18.

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