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Thread: Isla Duala

  1. #1

    Isla Duala

    ISLA DUALA FOR ARMA 2
    Version: v1.97

    First Release: December 30th, 2009
    Previous Release 1.95: June 12th, 2011
    Current Release 1.97: October 24, 2012



    Complete readme file can be found here:
    http://www.icebreakr.info/readme_duala.txt

    Minimalaco's Introduction Video:


    Changelog v1.97
    ===========
    Code:
    town Bolabongo upgraded, new Dendala District
    added final brg_africa v1.24
    fixed grid offset for artillery
    smoothed out road near Numbo and Ursana
    new clearing E of Mawimbela near river pass
    new factory and a farm near Kirabo
    further improvements to satmap
    upgraded the Pumado Armybase
    Canto armybase slight update
    aircraft now taxi correctly at Kinsella Intl. runway
    upgraded landing system lights at Kinsella Intl. & Aeroporto Molatia Intl. runways on W and E sides
    activated oil pumps
    presidental palace added to Bolabongo outskirts
    added three Molatian forts, used for defense of Bolabongo
    added new warehouses for Molatian army
    massive redesign of beaches
    added more detail and cover spots suck as rock formations
    several smaller bugfixes
    
    Units changes:
    vehicle classes for Viggens and AS-350 Squirrels now use standard Air class
    unarmed AS350 Squirrel versions dont have a graphics glitch anymore
    7x FFAR Launcher on AS350 has a proper display name
    replaced Leopard 1A5 crew from Rifleman to Crewman
    Leopard sound distance fixed, new realistic engine sounds
    removed zetaborn faction
    tweaked Mig-21 handling / control sensitivity
    replaced Mig-21 sounds with improved real recordings
    Mig-21's UB32Launcher now has correct 57mm rockets, half-load in each launcher
    removed old texture flags from Pinzgauers
    crew of T-55 changed to correct one
    new gunfire sound of Afrenian Steyr AUG
    new Molatian soldier: Trashtalker (AKM), he likes to trash talk to human players
    Media screenshots
    Check the Media website!

    Units (class list) 1.97:
    http://icebreakr.info/isla-duala/unit_classes.txt

    Please report bugs to:
    http://dev-heaven.net/projects/ibr-isla-duala

    Download:
    Official Site www.icebreakr.info

    p.s. Special thanks to BIS for mentioning Duala in their Arrowhead game (under Credits ticker)!
    Last edited by IceBreakr; Oct 27 2012 at 13:32.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  2. #2
    Good start! Thanks for informing us on the concept of the island.

  3. #3
    First Sergeant
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    yeah man nice! keep up the good work!
    "Respect is the key to life... with out it we have nothing!"

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  4. #4
    Staff Sergeant
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    Sweet!
    It's about time we had a map w/ two countries on it!
    (had to resort to splitting Chernarus in two!)

  5. #5
    I prefer the map of the World or Europe .... ))

  6. #6
    First Lieutenant IceBreakr's Avatar
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    Author of the Thread
    MaxRiga: Terra is too big project right now (not to mention that we would need new object packs), I'm fully busy with Isla Duala after the release of Panthera v2.31.

    New details: Isla Duala is bigger than Panthera, around 56km2 of mainly desert, savannah and jungle areas. Its very similiar to OFP's Tonal regarding the vegetation and setup. Old Tonal users will find themselves in familiar areas, but of course layout will be different and objects up to date with current technology

    Isla Duala will be primarily intended for:
    - anti-terrorist coop operations when you have one active FOB
    - brand new TvT gamemode where two leaders have to take care of their country (North or South) and both can declare war or peace. Your platoons have to patrol border and report back if enemy is gathering troops in certain sector so leader can send in reinforcements. Although 56km2 sounds small at least 50 players would be needed for that kind of TvT mission Side wins when they control enemy's Capitol Town and have in control theirs.
    - typical Domination/Warfare scenario
    Last edited by IceBreakr; Oct 30 2009 at 23:58.

  7. #7
    I saw the picture,I already know that this will be another must have,just look at the hotspots...this slovenian boy is a dragon...

    ---------- Post added at 02:08 AM ---------- Previous post was at 02:07 AM ----------

    and a little exclusive info about the jungle?

  8. #8
    Quote Originally Posted by IceBreakr View Post
    Its very similiar to OFP's Tonal regarding the vegetation and setup. Old Tonal users will find themselves in familiar areas, but of course layout will be different and objects up to date with current technology
    Man i want your babies well maybe virtual babies haha

    The word Tonal and In Arma2 fourm makes me burst for more information :P !!!

    I wish you good luck!! and will watch this thread!

    MattXR ( MxR )

    Check out my Twitter BIS Fans and Sub!
    -- MRKCCO Twitter --


  9. #9
    First Lieutenant IceBreakr's Avatar
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    Author of the Thread
    A little sneak peak of alpha version







  10. #10
    wow! im really looking forward to this. nice work


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