Page 2 of 49 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 485

  Click here to go to the first Developer post in this thread.  

Thread: ArmA 2 I/O analysis results

  1. #11
    Master Gunnery Sergeant Liquidpinky's Avatar
    Join Date
    Sep 22 2009
    Location
    Scotland
    Posts
    1,307
    Nice work qwertz, from that data I should be able to optimize better what I have put on my RamDisk. Just wish I was in your position and could put it all on it.



    The Dummehs guide to running Arma2 within a RamDrive or on multiple HDDs
    Spoiler:

  2. #12
    This is fantastic and very informative.
    How much RAM do I need to load the stock game with no mods into a RAMDISK and which RAMDISK is the one to buy?
    It would be great for a step by step instruction for the non-technically minded like myself to get the game to run as optimal as we can on a PC with windows7 64 bit and 12 GB RAM.
    Thanks.

  3. #13
    The best post i have seen on this forum, its almost a shame the chap is 100% sure to be chastised and thrown into a rape jail, for posting pictures that are to large.

    Just wait until hitler see`s it
    The law is the law and nobody can apparently escape it

  4. #14
    This is very interesting. Looks like I'm going to have to do some heavy testing myself. Although, if this thesis is correct, then I wonder why I don't get any studdering using a standard hard disk. I'll have to look into it and see if I can figure it out.
    "Once that first bullet goes past your head, Politics and all that {stuff} goes right out the window. Once the 100th bullet go's no where near you, well.... maybe it's time to get some better AI"

  5. #15
    Certainly one of the most detailed studies of the issues, absolutely phenomenal job !

    However I am not so sure it addresses EVERYthing it certainly shows us some dramatic evidence of why we are seeing slow painting and stuttering...but that said, I followed LiquidPinkys instructions for a ramdrive (very nice job by the way) and setup a ramdrive with the files he detailed and did get it to work as a junction under XP but still had stuttering and slow painting , albeit less of both but still there.....I think Qwertz is right that if I get the entire game into ram it will probably solve my issues...but thats an $800 upgrade for me(I currently only have 8gb) ...quite painful and of course at that point I will need to upgrade my quad core 2.5 ghz cpu because it won't be able to handle the streams coming out of ram ...

    Don't get me wrong, the work being done in this post is incredibly good and necessary but I am afraid the evidence that results may tell us all that it is going to take very deep pockets to play this game as shown in the videos......

    I certainly would like to see a posting from BIS as to what the machine specs were when they created their videos ?

  6. #16
    Quote Originally Posted by Pappy60 View Post

    I certainly would like to see a posting from BIS as to what the machine specs were when they created their videos ?
    One would assume that they used the recommended specs listed on the back of the box maybe

    Or maybe not

  7. #17
    Quote Originally Posted by Pappy60 View Post
    ...I certainly would like to see a posting from BIS as to what the machine specs were when they created their videos ?
    I don't know about their videos but Suma (developer) posted his spec here:

    Intel Core 2 Quad 2.4 GHz
    nVidia 8800 GT
    8 GB RAM
    Vista x64

    http://forums.bistudio.com/showthread.php?t=75747

    That would have been a good spec machine during much of ARMA2 development.

    ---------- Post added at 12:22 PM ---------- Previous post was at 12:09 PM ----------

    Quote Originally Posted by 4 IN 1 View Post
    I personally dont think there is much for BI can do on this matter
    BI is the developer, they control exactly how data gets from hard disk into system and video memory. Armed with the knowledge of how their application performs they have all kinds of options available to them.
    Here's just a few things they could try:
    1) Use the large memory flag to access up to 3gb of memory on 32bit system.
    2) Use available memory to hold game data longer or preload more data.
    3) Use HW threads on common multicore CPUs to perform background loading and preparing of data.
    4) Profile the game before release and/or collect stats during runtime (since the game is moddable) and use these stats to preload or cache portions of the game for best performance.
    5) Tweak their streaming code to make better use of asynchronous data transfers and hardware threads.
    6) Slap on a internal cache to their file system which simply uses available memory to cache more data, transparent to the rest of the game.
    7) Look at their on disk and in memory data structures for ways to reduce or compress the foot print.
    8) Look at their runtime data retention logic (resource management) to see why data is repeatedly or regularly loaded.
    9) Tweak the LOD system to reduce jerky behavior in anyway.

    They know their own game, they've been developing it for the last 10 years. I'm just suggesting things I've done in games I've developed.

  8. #18
    Quote Originally Posted by Greg View Post
    I don't know about their videos but Suma (developer) posted his spec here:

    Intel Core 2 Quad 2.4 GHz
    nVidia 8800 GT
    8 GB RAM
    Vista x64

    http://forums.bistudio.com/showthread.php?t=75747


    That would have been a good spec machine during much of ARMA2 development.
    He also says that the game runs great for him on vista!

    I wish mine did on xp

  9. #19
    Very good work qwertz... keep it up!!

    sadly those that had to have this explained to them are not very PC smart... and you will always find it difficult to keep your pc running well...

    It has been posted/explained a number of times how much hard disk activity affects this game and surely we can all see the HD LED on our supreme gaming rigs????

  10. #20

    Arrow

    Fantastic analysis, thank you for this!

    People should really test their HDD speed, easy tool for this is HDTach.



    Screen shows the performance of my Velociraptor SATA Raid0.


    MfG Lee

Page 2 of 49 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •