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Thread: What if CryEngine was used as Arma 3 future engine?

  1. #1

    What if CryEngine was used as Arma 3 future engine?

    Wow have you seen the new cryEngine 3 engine? This could suit a game like Arma!

    Fully destructible enviorments, Open world . easy create to mods and can convert your work into the consoles in "real time" and last but not least, looks downright Sexy

    http://www.joystiq.com/2009/10/14/cr...-not-included/

  2. #2
    Quote Originally Posted by jonneymendoza View Post
    Fully destructible enviorments, Open world . easy create to mods
    We can already do all of that with the engine ArmA 2 is using now.

    and can convert your work into the consoles in "real time"
    Now why would we want that?

    Changing an engine isn't an easy task, you have to learn all the new scripting and coding and get used to working with it, not to mention is can costs thousands or even hundreds of thousands to buy a license.

    And it's way too early to talk about ArmA 3, if there ever will be one. Let's wait for Operation Arrowhead shall we?
    Last edited by Fudgeblood; Oct 15 2009 at 08:32.

    I would also love better weapon feel, guns wiggling side to side, feeling like they are pounding your shoulder, i would love ragdoll physics, and I would really love soldiers screaming and shouting.

    However, I would also like a mansion, a beautiful wife, and 10,000 Ferrari's. The simple matter of fact here is that I don't have enough money. The same rule applies to Bohemia

  3. #3
    Yeah Crytek is an awesome engine!
    Arma was the first thing I thought of when I saw the last engine. Just think of the possibilities of a sandbox concept (like Arma) with a powerful engine like that.

    That would be a dream come true.

  4. #4
    Quote Originally Posted by Fudgeblood View Post
    We can already do all of that with the engine ArmA 2 is using now.
    No you cant, You cant even shoot and break through glass's in Arma 2 and their are next to no bullet Holes in buildings and fences. Not to mention how you cant even blow a hole in a building using a tank sums it up really.

    The destructible enviornment in this new engine looks more dynamic and real as a posed to what we see in Arma 2 where buildings only get destroyed when you have taken over a town or something. Even the explosions on building in arma 2 look proper fake with no debris and objects flying all over the place like you see when a real building colapses.
    Quote Originally Posted by Fudgeblood View Post
    Now why would we want that?

    Changing an engine isn't an easy task, you have to learn all the new scripting and coding and get used to working with it, not to mention is can costs thousands or even hundreds of thousands to buy a license.

    And it's way too early to talk about ArmA 3, if there ever will be one. Let's wait for Operation Arrowhead shall we?
    Did i say its easy? Arma 2 engine is buggy and this one looks solid and could be less buggier than arma 2 engine. Toss in the fact that it could potentially make Arma look alot better than it already is, i say its worth the punt and consider that it appears to be DEAD EASY to port to consoles is a plus sign too.

    And anotehr thing, Arma 2 is known for its mod support, well cryEngine 3 is moddable and going to be released soon and so that means that many modders will be familier with modding stuff using the cryEngine 3 and will make a nice transition into modding stuff for Arma 3.

    The possibilities are endless

  5. #5
    Bohemia Interactive is a small company, they know and love the engine that they're using now (Forgot the name). There is absolutely no point in using the CryEngine 3, it's expensive it's something Bohemia isn't used to and we can already do alot with the engine we have, though it would be nice, it isn't necessary.

  6. #6
    So are you going to pay the engine cost?
    And are you going to teach BI team how to make a game from scratch in Cryengine?
    What about optimization?
    2000 AI fight in Cryengine, in Chearnarus.

    How about no. There is basically no good reason whatsoever to start doing ArmA2 and VBS3 and so on to Cryengine3.

  7. #7
    Is it me or you are missing the Arma 2 AI???
    Cryengine 3, nahhh....
    Proud community admin/member of The Tour of Teamrespawn

  8. #8
    Quote Originally Posted by metsapeikkoo View Post
    So are you going to pay the engine cost?
    And are you going to teach BI team how to make a game from scratch in Cryengine?
    What about optimization?
    2000 AI fight in Cryengine, in Chearnarus.

    How about no. There is basically no good reason whatsoever to start doing ArmA2 and VBS3 and so on to Cryengine3.
    Am i a game developer? do own a games company? Are BI soo stubborn that they are not capable of learning something new?

    optimization? im sure BI are smart enough to optimise the engine if need be. you sound as if BI are a bunch of thicko's who cant learn and adapt to anything new.

    Money wise yea it MAY cost alot to licence the engine but at the same time could cost peanuts at the same time. Do you know how much it costs exactly to use cryengine 3?

    Theirs only so much you can do from a what? 3-4 year old engine? Your telling me that BI should stick to their current engine forever?
    Last edited by jonneymendoza; Oct 15 2009 at 09:26.

  9. #9
    Staff Sergeant Derk Yall's Avatar
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    RV3 engine is the 3 generation of the RV engine. It's nothing old, stil it has it's core fragmnets from the original Engine. But that the same way like the Unreal III engine, wich is infact very old too.

    On the other hand Cryengine is very hardware demanding, and that is only with physic and grafics. With the AI, balistic and etc. functions you have in ArmA II you would need something better then NASA computer.

    I think that in one interview someone from BI stated they like and enjoy making game, so they prefer to make theyr own tools and technology rather than buy license from others anb be only a game factory like others studios. - this is only what I remember so it's possible that it wasnt said that way.

  10. #10
    Jonney, BIS is a very small company, they arn't like Ubisoft or Activision, they don't have a big team and lots of money.

    They built their own engine, they know that engine well so they use it.

    It's like giving, say, an Afghan soldier an M16, it may be better than his AK-47 but he dosn't know the gun, the gun may cost alot to mantain, and overall he's not going to be as efficient with it. Do you understand?

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