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Thread: AnimalMother92 Presents...

  1. #1

    Animal's Missions

    Single Player/Coop Missions



    All missions (unless otherwise specified) work in Single Player and Coop. They also feature:
    • Custom weapon/gear loadouts
    • Full briefings and tasks
    • Intro cutscenes
    • Random elements
    • Group respawn
    • Integration with ACE mod (spectator, wounding, radio, gear etc)


    -> Missions: for an overview of my work, including pictures and descriptions.

    -> Testimonials: Wondering if these are worth your time?

    -> Credits: for a full list of acknowledgements.

    -> Donate: Had fun? Please feel free to tip.

    Any constructive feedback is appreciated. If you find bugs or have ideas to improve these missions, please leave a reply. Or, if you prefer, leave bug reports and mission ideas at my Dev-Heaven project space. Beta missions will be hosted there as well.

    Advanced Combat Environment (ACE)
    With the release of ACE 1.6 Stable and newer for OA/CO, you can find fairly recent versions of my missions bundled in the @ACEX and @ACEX_USNavy folders. The missions will appear in the MP Create Game screen.


    Download Mission Pack from DevHeaven

    Armaholic mirror:
    AnimalMother92's Mission Pack (@)


    __________________________________________________


    Guerrilla Radio v2.1 [SP/COOP-10]
    Original release - October 13 2009
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core and ACEX)

    Description:
    Marines assault Green Mountain to secure the radio station.


    __________________________________________________


    Trapdoor v2.1 [SP/COOP-8]
    Original release - October 21 2009
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core and ACEX)

    Description:
    A quick reaction force investigates an ambushed convoy.


    __________________________________________________


    Crash & Grab v2.1 [SP/COOP-7]
    Original release - December 13 2009
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core and ACEX)

    Description:
    US special forces extract a downed pilot from an enemy camp.


    __________________________________________________


    Hearts & Minds v2.1 [SP/COOP-10]
    Original release - February 7 2010
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core and ACEX)

    Description:
    Green Berets lead local guerrillas to eliminate a ChDKZ leader.


    __________________________________________________


    Pest Control v2.2 [SP/COOP-10]
    Original release - March 15 2010
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core, ACEX, ACEX_RU)

    Description:
    Airborne troops are sent to comb Gorka for enemy caches.


    __________________________________________________


    Reaper v1.2 [SP/COOP-10]
    Original release - August 18 2010
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core and ACEX)

    Description:
    SF operators, aided by a UAV, strike a Takiban hideout.


    __________________________________________________


    Hind in Sight v1.2 [SP/COOP-7]
    Original release - September 13 2010
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core, ACEX, ACEX_RU, ACEX_USNavy)

    Description:
    MARSOC operators raid a helicopter supply base.


    __________________________________________________


    Steamroller v1.2 [SP/COOP-8]
    Original release - February 25 2011
    Latest release - February 26 2013


    Required addons:
    Arma 2: Combined Operations v1.62
    ACE (Core, ACEX, ACEX_USNavy)

    Description:
    A USMC squad pushes into a mountainous killzone.


    __________________________________________________

    Betas / Unfinished:

    WIP TBA...

    __________________________________________________

    Media:
    A collection of gameplay footage from various people.
    Spoiler:

    __________________________________________________


    ENJOY!
    Last edited by AnimalMother92; Feb 27 2013 at 17:37.

    // fragOut Studio

  2. #2
    Sergeant Major OldBear's Avatar
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    ArmedAssault.info Mirror and News:



    We have also added this release to your personal author profile
    If a release or contact information is missing, feel free to drop a PM, it will then be added.

    And here is the BBCode if you want to add our Mirror to your release post :
    Spoiler:
    [/SPOILER]

  3. #3
    cranky old vet
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    Lots of required addons, but I really enjoy this mission! Thanks!

  4. #4
    Warrant Officer AnimalMother92's Avatar
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    Author of the Thread
    Thanks for the mirrors! I may make a version with fewer required addons in the future.

    Glad you enjoy the mission Binkowski, how was the balancing? too easy, difficult? i have only tested it with a few friends so I'm interested to see what others think

  5. #5
    Vary Nice Mission AnimalMother92.

    I see you use my Weapons

  6. #6
    I'll try this one soon. Good to see someone taking advantage of the splendid addons created recently.

  7. #7
    Warrant Officer AnimalMother92's Avatar
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    Author of the Thread
    Hey, thanks for the comments guys. Christian.1987, your weapons rock, so they had to be included! I'll release a version 1.1 with slightly reduced addon requirements and a reworked briefing along with some other tweaks in the near future. I've been bug squashing in some other missions that are close to release. Expect more soon hopefully!

  8. #8
    I am enjoying playing the mission, but the other squad that my squad inserts with always gets annihilated rather quickly, I find that my main objective is to save their skins from AI stupidity.

  9. #9
    Warrant Officer AnimalMother92's Avatar
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    Author of the Thread
    Quote Originally Posted by PaperCut View Post
    I am enjoying playing the mission, but the other squad that my squad inserts with always gets annihilated rather quickly, I find that my main objective is to save their skins from AI stupidity.
    Don't worry about them too much. I find it's easier to take a different angle from them and let them thin out the opposition a bit. Basically I wanted the MH53 to be full, but I found that managing a squad of 18 was a bit cumbersome. The idea behind this was that your squad assists in assaulting the tower, then extracts; whereas the other squad "holds" the tower until relieved

  10. #10
    Warrant Officer AnimalMother92's Avatar
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    Author of the Thread
    First post updated with new mission: Trapdoor.

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